Benny/gamemodes/benny/gamemode/modules/audio/sh_audio.lua

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-- Audio & caption system
CAPTIONS = {}
CAPTIONS["en-us"] = {}
function RegisterCaption( Name, Subject, Color, Text, TypeTime, LifeTime, Bold, Italic )
CAPTIONS["en-us"][Name] = {
Name = Subject,
Color = Color,
Text = Text,
TypeTime = TypeTime,
LifeTime = LifeTime,
Bold = Bold,
Italic = Italic,
}
end
RegisterCaption("1911.Fire", "Cobra .45", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("1911.Reload", "Cobra .45", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("Bizon.Fire", "Bizon", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("Bizon.Reload", "Bizon", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("TMP.Fire", "TMP", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("TMP.Reload", "TMP", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("USP.Fire", "USP", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("USP.Reload", "USP", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("Glock.Fire", "Glock", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("Glock.Reload", "Glock", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("MP5K.Fire", "MP5K", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("MP5K.Reload", "MP5K", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("MAC11.Fire", "MAC11", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("MAC11.Reload", "MAC11", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("MP7.Fire", "MP7", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("MP7.Reload", "MP7", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("Anaconda.Fire", "Anaconda", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("Anaconda.Reload", "Anaconda", color_white, "[reload]", 0.1, 0.5, false, true )
RegisterCaption("Nambu.Fire", "Nambu", color_white, "[fire]", 0.1, 0.5, false, true )
RegisterCaption("Nambu.Reload", "Nambu", color_white, "[reload]", 0.1, 0.5, false, true )
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SOUNDS = {}
function AddSound( name, path, sndlevel, pitch, volume, channel )
SOUNDS[name] = {
path = path,
sndlevel = sndlevel or 70,
pitch = pitch or 100,
volume = volume or 1,
channel = channel or CHAN_STATIC,
}
end
local screwup = SERVER and Color(150, 255, 255) or Color(255, 200, 150)
function B_Sound( ent, tag )
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if !tag then return end
local tagt = SOUNDS[tag]
if !tagt then MsgC( screwup, "Invalid sound " .. tag .. "\n" ) return end
local path, sndlevel, pitch, volume, channel = tagt.path, tagt.sndlevel, tagt.pitch, tagt.volume, tagt.channel
if istable( path ) then
path = path[math.Round(util.SharedRandom( "B_Sound", 1, #path ))]
end
ent:EmitSound( path, sndlevel, pitch, volume, channel )
if CLIENT and IsFirstTimePredicted() then
if CAPTIONS[tag] then
local capt = CAPTIONS[tag]
AddCaption( capt.Name, capt.Color, capt.Text, capt.TypeTime, capt.LifeTime )
else
MsgC( screwup, "No caption defined for " .. tag .. "\n" )
end
end
end
RegisterCaption("Common.Deploy", "DEBUG", color_white, "[deploy]", 0.1, 0.5, false, true )
RegisterCaption("Common.Holster", "DEBUG", color_white, "[holster]", 0.1, 0.5, false, true )
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RegisterCaption("Common.ReloadFail", "DEBUG", color_white, "[fail]", 0.1, 0.5, false, true )
CAPTIONS = CAPTIONS["en-us"]