Benny/gamemodes/benny/gamemode/modules/gui/cl_mainmenu.lua

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-- Main menu
local meow = {
"RESUME",
"",
"START GAME",
"LOAD GAME",
"",
"JOIN SERVER",
"START SERVER",
"",
"OPTIONS",
"QUIT",
}
local function unimplemented()
if mb and mb:IsValid() then mb:Remove() end
mb = vgui.Create( "BFrame" )
mb:SetSize( ss(160), ss(50) )
mb:Center()
mb:MakePopup()
mb:SetTitle( "Woops!" )
local oldpaint = mb.Paint
function mb:Paint( w, h )
oldpaint( self, w, h )
surface.SetDrawColor( schema("fg") )
surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
draw.SimpleText( "That isn't implemented yet.", "Benny_12", w/2, ss(18), schema_c("fg"), TEXT_ALIGN_CENTER )
end
local okbutton = mb:Add("DButton")
okbutton:SetText("")
okbutton:SetSize( ss(30), ss(12) )
okbutton:SetPos( mb:GetWide()/2 - okbutton:GetWide()/2, mb:GetTall() - okbutton:GetTall() - ss(6) )
function okbutton:Paint( w, h )
surface.SetDrawColor( schema("bg") )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( schema("fg") )
surface.DrawOutlinedRect( 0, 0, w, h, ss(1) )
draw.SimpleText( "OK", "Benny_10", w/2, ss(2), schema_c("fg"), TEXT_ALIGN_CENTER )
end
function okbutton:DoClick()
mb:Remove()
end
end
function CreateMainMenu()
if mm and mm:IsValid() then mm:Remove() end
mm = vgui.Create( "BFrame" )
mm:SetSize( ScrW(), ScrH() )
mm:Center()
mm:MakePopup()
mm:SetPopupStayAtBack( true )
mm:SetTitle("Main Menu")
local oldpaint = mm.Paint
function mm:Paint( w, h )
oldpaint( self, w, h )
draw.SimpleText( "YOUR", "Benny_48", ss(34), self:GetTall()/2 - ss(54 + (28*3)), schema_c("fg") )
draw.SimpleText( "NAME", "Benny_48", ss(34), self:GetTall()/2 - ss(54 + (28*2)), schema_c("fg") )
draw.SimpleText( "IS", "Benny_48", ss(34), self:GetTall()/2 - ss(54 + (28*1)), schema_c("fg") )
draw.SimpleText( "BENNY", "Benny_72", ss(32), self:GetTall()/2 - ss(58 + (28*0)), schema_c("fg") )
end
local bump = -ss(32)
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for i=#meow, 1, -1 do
local label = meow[i]
local spacer = label == ""
local button = mm:Add("DButton")
button:SetText("")
button:SetSize( ss(256), ss(spacer and 0 or 16) )
button:SetPos( ss(32), mm:GetTall() + ss(bump) )
function button:Paint( w, h )
if !spacer then
surface.SetDrawColor( schema("bg") )
surface.DrawRect( 0, 0, w, h )
surface.SetDrawColor( schema("fg") )
surface.DrawOutlinedRect( 0, 0, w, h, ss(0.5) )
draw.SimpleText( label, "Benny_16", ss(4+16), ss(2), schema_c("fg") )
end
end
button.DoClick = unimplemented
bump = bump - (spacer and 12 or (16+4))
end
end
concommand.Add("benny_ui_mainmenu", function()
CreateMainMenu()
end)