328 lines
7.8 KiB
Lua
328 lines
7.8 KiB
Lua
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--
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BENNY.Cameras = {}
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BENNY.Cameras["main"] = {
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Type = "Standard",
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Pos = Vector( 235.24, 0, 280 ),
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Ang = Angle( 75, -180, 0 ),
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FOV = 67,
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Corner1 = Vector( 240, -240, 0 ),
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Corner2 = Vector( -240, 240, -130 ),
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v1 = Vector( 180, 0, -128 ),
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v2 = Vector( -180, 0, -128 ),
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Special = function( self, ply )
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local pos = Vector()
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pos:Set( self.Pos )
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local ang = Angle()
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ang:Set( self.Ang )
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debugoverlay.Cross( self.v1, 8, 0, color_white, true )
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debugoverlay.Cross( self.v2, 8, 0, color_white, true )
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local amt = math.TimeFraction( self.v1.x, self.v2.x, ply:GetPos().x )
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amt = math.Clamp( amt, 0, 1 )
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ang.p = ang.p - ( 23 * amt )
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pos.x = pos.x - ( 270/2 * amt )
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return pos, ang, self.FOV
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end
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}
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BENNY.Cameras["hall"] = {
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Type = "Fixed",
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Pos = Vector( 794, -40, 84 ),
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Ang = Angle( 29, 180, 0 ),
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Corner1 = Vector( 273, -111, 0 ),
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Corner2 = Vector( 751, 99, -130 ),
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v1 = Vector( 400, 0, -128 ),
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v2 = Vector( 630, 0, -128 ),
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FOV = 67,
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Special = function( self, ply )
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local pos = Vector()
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pos:Set( self.Pos )
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local ang = Angle()
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ang:Set( self.Ang )
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debugoverlay.Cross( self.v1, 8, 0, color_white, true )
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debugoverlay.Cross( self.v2, 8, 0, color_white, true )
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local amt = math.TimeFraction( self.v1.x, self.v2.x, ply:GetPos().x )
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amt = math.Clamp( amt, 0, 1 )
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ang.p = ang.p + ( 32 * amt )
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pos.x = pos.x - ( 50 * (1-amt) )
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return pos, ang, self.FOV
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end
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}
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BENNY.Cameras["racks"] = {
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Type = "Standard",
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Pos = Vector( 120, 0, 280 ),
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Ang = Angle( 60, 180, 0 ),
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Corner1 = Vector( 890, 135, 0 ),
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Corner2 = Vector( -253, 765, -130 ),
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v1 = Vector( 870, 135, -130 ),
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v2 = Vector( 760, 135, -130 ),
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v3 = Vector( 890, 135, -130 ),
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v4 = Vector( -253, 135, -130 ),
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FOV = 75,
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Special = function( self, ply )
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local pos = Vector()
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pos:Set( ply:GetPos() )
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pos:Add( self.Pos )
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local ang = Angle()
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ang:Set( self.Ang )
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debugoverlay.Cross( self.v1, 8, 0, color_white, true )
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debugoverlay.Cross( self.v2, 8, 0, color_white, true )
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pos.x = math.Clamp( pos.x, -200, 890 )
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pos.y = math.Clamp( pos.y, 300, 600 )
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do -- close to back wall
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local amt = math.TimeFraction( self.v1.x, self.v2.x, ply:GetPos().x )
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amt = math.Clamp( amt, 0, 1 )
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-- pos.x = pos.x - ( (150) * (1-amt) )
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ang.p = ang.p + ( 10 * (1-amt) )
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end
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do -- stretch
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local amt = math.TimeFraction( self.v3.x, self.v4.x, ply:GetPos().x )
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amt = math.Clamp( amt, 0, 1 )
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-- pos.x = pos.x - ( (1143) * (amt) )
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end
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return pos, ang, self.FOV
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end
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}
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BENNY_ACTIVECAMERA = "main"
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local c_over = CreateConVar( "benny_cam_override", "" )
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local c_unlock = CreateConVar( "benny_cam_unlock", 0 )
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hook.Add( "CalcView", "MyCalcView", function( ply, pos, ang, fov )
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if c_unlock:GetBool() then return end
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for i, v in pairs( BENNY.Cameras ) do
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if v.Corner1 and v.Corner2 then
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if ply:GetPos():WithinAABox( v.Corner1, v.Corner2 ) then
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BENNY_ACTIVECAMERA = i
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break
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end
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end
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end
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local camera = BENNY.Cameras[BENNY_ACTIVECAMERA]
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if camera then
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local view = {
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origin = camera.Pos,
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angles = camera.Ang,
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fov = camera.FOV or 60,
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drawviewer = true
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}
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if camera.Special then
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view.origin, view.angles, view.fov = camera.Special( camera, ply )
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end
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local st = c_over:GetString()
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if st != "" then
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local st = string.Explode( " ", st )
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view.origin.x = tonumber(st[1])
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view.origin.y = tonumber(st[2])
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view.origin.z = tonumber(st[3])
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view.angles.x = tonumber(st[4])
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view.angles.y = tonumber(st[5])
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view.angles.z = tonumber(st[6])
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view.fov = tonumber(st[7])
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end
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view.fov = Convert( view.fov, (ScrH()/ScrW())/(3/4) )
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return view
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end
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end )
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function Convert( fovDegrees, ratio )
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local halfAngleRadians = fovDegrees * ( 0.5 * math.pi / 180 )
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local t = math.tan( halfAngleRadians )
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t = t * ratio
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local retDegrees = ( 180 / math.pi ) * math.atan( t )
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return retDegrees * 2
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end
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concommand.Add("benny_cam_panel", function()
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if IsValid( CamPanel ) then CamPanel:Remove() end
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CamPanel = vgui.Create( "DFrame" )
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local a = CamPanel
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a:SetSize( 320, 280 )
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a:Center()
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a:MakePopup()
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local st = c_over:GetString()
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if st == "" then
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st = "0 0 0 0 0 0 90"
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end
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st = string.Explode( " ", st )
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for i=1, 3 do
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local t = a:Add("DLabel")
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t:SetSize( 300, 14 )
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t:DockMargin( 20, 2, 20, 2 )
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t:Dock( TOP )
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t:SetText( i==1 and "Hold CONTROL to Right/Forward/Up" or
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i==2 and "Hold SHIFT to multiply 10x" or
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i==3 and "Hold ALT to multiply 2x" )
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end
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local bloink = {}
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for i=1, 3 do
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local b = vgui.Create("DNumberWang")
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bloink[i] = b
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b:SetSize( 200, 20 )
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b:DockMargin( 20, 2, 20, 2 )
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b:SetText( st[i] )
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b:SetMinMax( -math.huge, math.huge )
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b.OnValueChanged = function(self)
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st[i] = self:GetValue()
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c_over:SetString( table.concat( st, " " ) )
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end
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local d = vgui.Create("DPanel")
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for u=1, 6 do
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local bu = d:Add("DButton")
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bu:Dock( LEFT )
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bu:SetSize( 29, 24 )
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bu:DockMargin( 0, 0, 2, 0 )
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local wa = 0
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if u==1 then
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wa = -10
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elseif u==2 then
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wa = -5
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elseif u==3 then
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wa = -1
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elseif u==4 then
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wa = 1
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elseif u==5 then
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wa = 5
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elseif u==6 then
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wa = 10
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end
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bu:SetText( wa )
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function bu:DoClick( )
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local wa = wa
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if input.IsKeyDown( KEY_LALT ) then
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wa = wa * 2
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end
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if input.IsKeyDown( KEY_LSHIFT ) then
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wa = wa * 10
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end
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if input.IsKeyDown( KEY_LCONTROL ) then
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local wawa = Vector()
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local new = Angle( st[4], st[5], st[6] )
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wawa = i==1 and new:Right() or i==2 and new:Forward() or new:Up()
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wawa:Mul(wa)
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st[1] = st[1] + wawa[1]
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st[2] = st[2] + wawa[2]
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st[3] = st[3] + wawa[3]
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bloink[1]:SetValue( st[1] )
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bloink[2]:SetValue( st[2] )
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bloink[3]:SetValue( st[3] )
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return
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end
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b:SetValue( b:GetValue() + wa )
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end
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end
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local c = a:Add("DHorizontalDivider")
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c:Dock( TOP )
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c:DockMargin( 10, 0, 10, 0 )
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c:SetLeft(b)
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c:SetRight(d)
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end
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for i=1, 3 do
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local b = a:Add("DNumSlider")
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bloink[i+3] = b
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b:SetSize( 200, 20 )
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b:Dock( TOP )
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b:DockMargin( 20, 2, 20, 2 )
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b:SetText( i==1 and "Pitch" or i==2 and "Yaw" or "Roll" )
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b:SetMin( -360 )
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b:SetMax( 360 )
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b:SetValue( st[i+3] )
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b:SetDecimals( 1 )
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b.OnValueChanged = function( self, val )
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val = math.NormalizeAngle( val )
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self:SetValue( val )
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st[i+3] = val
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c_over:SetString( table.concat( st, " " ) )
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end
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end
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do
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local b = a:Add("DNumSlider")
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bloink[7] = b
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b:SetSize( 200, 20 )
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b:Dock( TOP )
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b:DockMargin( 20, 2, 20, 2 )
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b:SetText( "Field of View" )
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b:SetMin( 0 )
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b:SetMax( 90 )
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b:SetValue( st[7] )
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b.OnValueChanged = function(self)
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st[7] = self:GetValue()
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c_over:SetString( table.concat( st, " " ) )
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end
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end
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do
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local b = vgui.Create("DButton")
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b:SetText( "Steal from current" )
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function b:DoClick()
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for i=1, 7 do
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if i==1 then
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bloink[i]:SetValue( BENNY_ACTIVECAMERA:GetPos()[1] )
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elseif i==2 then
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bloink[i]:SetValue( BENNY_ACTIVECAMERA:GetPos()[2] )
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elseif i==3 then
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bloink[i]:SetValue( BENNY_ACTIVECAMERA:GetPos()[3] )
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elseif i==4 then
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bloink[i]:SetValue( -BENNY_ACTIVECAMERA:GetAngles()[1] )
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elseif i==5 then
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bloink[i]:SetValue( BENNY_ACTIVECAMERA:GetAngles()[2] )
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elseif i==6 then
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bloink[i]:SetValue( BENNY_ACTIVECAMERA:GetAngles()[3] )
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elseif i==7 then
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bloink[i]:SetValue( BENNY_ACTIVECAMERA.FOV )
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end
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c_over:SetString( table.concat( st, " " ) )
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end
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end
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local d = vgui.Create("DButton")
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d:SetText( "Reset" )
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function d:DoClick()
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for i=1, 7 do
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bloink[i]:SetValue( i==7 and 90 or 0 )
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end
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c_over:SetString("")
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end
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local c = a:Add("DHorizontalDivider")
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c:Dock( TOP )
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c:DockMargin( 10, 0, 10, 0 )
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c:SetLeft(b)
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c:SetRight(d)
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end
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end)
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concommand.Add( "benny_dev_eyetrace", function( ply )
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local tr = ply:GetEyeTrace()
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print( string.format("Vector( %f, %f, %f )", tr.HitPos.x, tr.HitPos.y, tr.HitPos.z ) )
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print( tr.Entity )
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end)
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