Benny/gamemodes/benny/gamemode/modules/player/sh_shared.lua

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2023-09-06 04:06:14 -04:00
local wa, wb = 0, 0
hook.Add( "CreateMove", "CamFuck", function( cmd )
local x, y = cmd:GetForwardMove(), cmd:GetSideMove()
wa, wb = x, y
local ad = Vector( x, y, 0 )
local an = Angle()
an:Set( RenderAngles() )
an.p = 0
local am = Angle()
am:Set( cmd:GetViewAngles() )
am.p = 0
ad:Rotate( am )
ad:Rotate( -an )
ad:Normalize()
ad:Mul(320)
--print(ad.x, ad.y)
cmd:SetForwardMove( ad.x )
cmd:SetSideMove( ad.y )
end)
function GM:PlayerNoClip()
return true
end
if CLIENT then
local function ss( scale )
return scale * ( ScrH() / 480 )
end
local w25, w50, w75, w100 = Color( 255, 255, 255, 0.25*255 ), Color( 255, 255, 255, 0.50*255 ), Color( 255, 255, 255, 0.75*255 ), Color( 255, 255, 255, 1.00*255 )
local g25, g50, g75, g100 = Color( 0, 0, 0, 0.25*255 ), Color( 0, 0, 0, 0.50*255 ), Color( 0, 0, 0, 0.75*255 ), Color( 0, 0, 0, 1.00*255 )
hook.Add( "HUDPaint", "HUDFuck", function()
local bo = ss( 20 )
local cr, cd = ss( 50 ), ss( 100 )
surface.SetDrawColor( g100 )
surface.DrawRect( bo, ScrH() - bo + cr, cd, cd )
surface.SetDrawColor( w25 )
surface.DrawLine( bo + cr, ScrH() - bo - cd, bo + cr, ScrH() - bo )
surface.DrawLine( bo, ScrH() - bo - cr, bo + cd, ScrH() - bo - cr )
surface.SetDrawColor( w100 )
surface.DrawCircle( bo + cr, ScrH() - bo - cr, cr )
local ox, oy = 0, 0
local msp = 300
ox = wb/msp
oy = -wa/msp
ox = math.Clamp( ox, -1, 1 ) * cr
oy = math.Clamp( oy, -1, 1 ) * cr
surface.DrawCircle( bo + cr + ox, ScrH() - bo - cr + oy, ss( 2 ) )
end)
end