Benny/gamemodes/benny/entities/effects/benny_muzzleflash.lua

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2023-11-18 00:29:04 -05:00
AddCSLuaFile()
function EFFECT:Init( data )
-- Because CEffectData is a shared object, we can't just store it and use its' properties later
-- Instead, we store the properties themselves
self.offset = data:GetOrigin() + Vector( 0, 0, 0.2 )
self.angles = data:GetAngles()
self.particles = 4
end
function EFFECT:Think()
return true
end
function EFFECT:Render()
local emitter = ParticleEmitter( self.offset, false )
for i=0, self.particles do
local particle = emitter:Add( "effects/softglow", self.offset )
if particle then
particle:SetAngles( self.angles )
particle:SetVelocity( Vector( 0, 0, 15 ) )
particle:SetColor( 255, 102, 0 )
particle:SetLifeTime( 0 )
particle:SetDieTime( 0.2 )
particle:SetStartAlpha( 255 )
particle:SetEndAlpha( 0 )
particle:SetStartSize( 1.6 )
particle:SetStartLength( 1 )
particle:SetEndSize( 1.2 )
particle:SetEndLength( 4 )
end
end
emitter:Finish()
end