Benny/gamemodes/benny/gamemode/modules/player/sh_basic.lua

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if SERVER then
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util.AddNetworkString( "benny_syncinv" )
util.AddNetworkString( "benny_sendinvitem" )
util.AddNetworkString( "benny_discardinvitem" )
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end
concommand.Add("benny_debug_give", function(ply, cmd, args)
assert(SERVER, "not server")
local inv = ply:INV_Get()
local str = UUID_generate()
local class = WeaponGet(args[1])
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assert(class, "Invalid Class " .. tostring(class))
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local item = {
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Class = args[1],
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Acquisition = CurTime(),
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}
if class.Features == "firearm" then
item.Loaded = ""
elseif class.Features == "magazine" then
item.Ammo = class.Ammo
end
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inv[str] = item
-- PROTO: WriteTable.
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net.Start( "benny_sendinvitem" )
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net.WriteString( str )
net.WriteTable( item )
net.Send( ply )
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end,
function(cmd, args)
args = string.Trim(args:lower())
local meow = {}
for i, v in SortedPairs( WEAPONS ) do
if string.lower(i):find(args) then
table.insert( meow, cmd .. " " .. i )
end
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end
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return meow
end, "arg 1: player ent index, arg 2: classname")
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concommand.Add("benny_inv_discard", function( ply, cmd, args )
local inv = ply:INV_Get()
local wep = ply:GetActiveWeapon()
local item = inv[args[1]]
-- PROTO: Check that this is the correct 'benny' weapon.
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assert( item, "That item doesn't exist. " .. tostring(item) )
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inv[args[1]] = nil
net.Start( "benny_discardinvitem" )
net.WriteString( args[1] )
net.Send( ply )
if wep:GetWep1() == args[1] then
wep:SetWep1( "" )
wep:SetWep1_Clip( "" )
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wep:SetClip1( 0 )
end
if wep:GetWep2() == args[1] then
wep:SetWep2( "" )
wep:SetWep2_Clip( "" )
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wep:SetClip2( 0 )
end
end)
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hook.Add( "PlayerDeathSound", "Benny_PlayerDeathSound", function( ply )
return true -- we don't want the default sound!
end )
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if CLIENT then
hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_Dev", function( ply, button )
local wep = ply:BennyCheck()
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if IsFirstTimePredicted() then
if button == KEY_F1 then
OpenSettingsMenu()
elseif button == KEY_F2 then
OpenDebugInv()
elseif button == KEY_F3 then
OpenSMenu()
elseif button == KEY_F4 then
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-- OpenDeadeye()
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elseif button == KEY_F5 then
elseif button == KEY_F6 then
elseif button == KEY_F7 then
elseif button == KEY_F8 then
elseif button == KEY_F9 then
elseif button == KEY_F11 then
elseif button == KEY_F12 then
end
end
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end)
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end