Benny/gamemodes/benny/entities/weapons/benny.lua

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2023-09-13 22:15:43 -04:00
SWEP.Base = "weapon_base"
SWEP.PrintName = "Benny Weapon Handler"
SWEP.ViewModel = "models/weapons/c_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.mdl"
function SWEP:PrimaryAttack()
if CLIENT then
AddCaption( "PISTOL", Color( 61, 61, 61 ), "[Pistol shot]", 0.1, 0.5 )
end
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return true
end
function SWEP:SecondaryAttack()
return true
end
function SWEP:Reload()
return true
end
function SWEP:Think()
self:SetWeaponHoldType("normal")
self:SetHoldType("normal")
return true
end
function SWEP:Deploy()
return true
end
function SWEP:Holster()
return true
end