Benny/gamemodes/benny/entities/weapons/goat.lua

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2024-09-20 16:20:22 -04:00
SWEP.Base = "weapon_base"
function SWEP:PrimaryAttack()
return true
end
function SWEP:SecondaryAttack()
return true
end
function SWEP:Reload()
return true
end
function SWEP:Think()
return true
end
function SWEP:Deploy()
return true
end
function SWEP:Holster()
return true
end