Benny/gamemodes/benny/gamemode/modules/audio/sh_audio.lua

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-- Audio & caption system
CAPTIONS = {}
CAPTIONS["en-us"] = {}
CAPTIONS["en-us"]["1911.Fire"] = {
Name = "Cobra .45",
Color = color_white,
Text = "[fire]",
Bold = false,
Italic = true,
TypeTime = 0.1,
LifeTime = 0.5,
}
CAPTIONS["en-us"]["1911.Reload"] = {
Name = "Cobra .45",
Color = color_white,
Text = "[reload]",
Bold = false,
Italic = true,
TypeTime = 0.1,
LifeTime = 0.5,
}
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CAPTIONS["en-us"]["Bizon.Fire"] = {
Name = "Bizon",
Color = color_white,
Text = "[fire]",
Bold = false,
Italic = true,
TypeTime = 0.1,
LifeTime = 0.5,
}
CAPTIONS["en-us"]["Bizon.Reload"] = {
Name = "Bizon",
Color = color_white,
Text = "[reload]",
Bold = false,
Italic = true,
TypeTime = 0.1,
LifeTime = 0.5,
}
CAPTIONS = CAPTIONS["en-us"]
SOUNDS = {}
function AddSound( name, path, sndlevel, pitch, volume, channel )
SOUNDS[name] = {
path = path,
sndlevel = sndlevel or 70,
pitch = pitch or 100,
volume = volume or 1,
channel = channel or CHAN_STATIC,
}
end
local screwup = SERVER and Color(150, 255, 255) or Color(255, 200, 150)
function B_Sound( ent, tag )
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if !tag then return end
local tagt = SOUNDS[tag]
if !tagt then MsgC( screwup, "Invalid sound " .. tag .. "\n" ) return end
local path, sndlevel, pitch, volume, channel = tagt.path, tagt.sndlevel, tagt.pitch, tagt.volume, tagt.channel
if istable( path ) then
path = path[math.Round(util.SharedRandom( "B_Sound", 1, #path ))]
end
ent:EmitSound( path, sndlevel, pitch, volume, channel )
if CLIENT and IsFirstTimePredicted() then
if CAPTIONS[tag] then
local capt = CAPTIONS[tag]
AddCaption( capt.Name, capt.Color, capt.Text, capt.TypeTime, capt.LifeTime )
else
MsgC( screwup, "No caption defined for " .. tag .. "\n" )
end
end
end