Benny/gamemodes/benny/gamemode/hud_buttondown.lua

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local show_letters = {
{ "q", "w", "e", "r", "t", "y" },
{ "a", "s", "d", "f", "g", "h" },
{ "shift", "z", "x", "c", "v", "b", "n" },
{ "ctrl", "alt", "space" },
}
local translate_letters = {
["e"] = "weapon 1",
["q"] = "weapon 2",
["c"] = "grenade 1",
["z"] = "grenade 2",
["r"] = "alt 1",
["t"] = "alt 2",
["x"] = "bullrush",
["shift"] = "speed",
}
local function commoncode( set )
for index, letter in ipairs( set ) do
local lettercode = input.GetKeyCode( letter )
local keydown = input.IsKeyDown( lettercode )
local thecolor = keydown and COLOR_MAIN or COLOR_DARK
local fakecolor = ColorAlpha( COLOR_BRIGHT, 60 )
hCol( fakecolor )
local LetterWidth = 80
local LetterGap = 4
hRect( (index-1)*(LetterWidth+4), 0, LetterWidth, 40, 2 )
hCol( thecolor )
hORect( (index-1)*(LetterWidth+4), 0, LetterWidth, 40, 2 )
local x, y = hXY( (index-1)*(LetterWidth+4) + LetterWidth/2, 20+3 )
draw.SimpleText( letter:upper(), "HUD_36", x, y, thecolor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
local tlated = translate_letters[letter]
if tlated then
local x, y = hXY( (index-1)*(LetterWidth+4) + LetterWidth/2, 20 + 6 )
draw.SimpleText( tlated, "HUD_16", x, y, thecolor, TEXT_ALIGN_CENTER )
end
end
end
hook.Add( "HUDPaint", "Benny_HUDPaint_KeyboardOverlay", function()
--if false then return end
local p = LocalPlayer()
local myteam = p:Team()
local CURRCHAR
if BennyGame:GetType() == BG_GTYPE_CAMPAIGN then
CURRCHAR = "benny"
else
CURRCHAR = TEAMS[myteam].factionid
end
local COLOR_MAIN = FACTIONS[CURRCHAR].COLOR_MAIN
local COLOR_DARK = FACTIONS[CURRCHAR].COLOR_DARK
local CHARNAME = FACTIONS[CURRCHAR].CHARNAME
stack = util.Stack()
S_Push( 100, h - 300 )
S_Push( 0, 0 )
commoncode( show_letters[1] )
S_Pop()
S_Push( 18, 40+4 )
commoncode( show_letters[2] )
S_Pop()
S_Push( 18+24 - (40+24), 40+4+40+4 )
commoncode( show_letters[3] )
S_Pop()
S_Push( 0, 40+4+40+4+40+4 )
commoncode( show_letters[4] )
S_Pop()
S_Pop()
if stack:Size() != 0 then print("Stack unfinished: KeyboardOverlay") end
end)