2024-10-05 17:41:47 -04:00
|
|
|
|
|
|
|
do -- Base
|
|
|
|
local ITEM, Base = CreateItem( "base" )
|
|
|
|
|
|
|
|
ITEM.PrintName = "Item Base"
|
|
|
|
ITEM.Description = "Testing testing"
|
|
|
|
ITEM.Category = "base"
|
|
|
|
|
|
|
|
ITEM.Model = bModel("weapons/test_g18")
|
|
|
|
ITEM.DefaultBodygroups = {}
|
|
|
|
ITEM.HoldType = "handgun"
|
|
|
|
|
|
|
|
ITEM.Vars = {
|
|
|
|
["Float"] = {
|
|
|
|
"Acquisition",
|
|
|
|
"HolsterIn",
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
ITEM.DeploySound = bSound("dev/magpouch.ogg")
|
|
|
|
ITEM.StartHolsterSound = bSound("dev/magpouch_replace_small.ogg")
|
|
|
|
ITEM.FinishHolsterSound = bSound("dev/holster.ogg")
|
|
|
|
ITEM.CancelHolsterSound = bSound("dev/grab.ogg")
|
|
|
|
|
|
|
|
function ITEM:EntInitialize()
|
|
|
|
for k, v in ipairs(self.DefaultBodygroups) do
|
|
|
|
if v then
|
|
|
|
self:SetBodygroup( k-1, v )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:Sound( soundName, soundLevel, pitchPercent, volume, channel, soundFlags, dsp, filter )
|
|
|
|
local emiton = self
|
|
|
|
if self:GetHandler():IsValid() then
|
|
|
|
emiton = self:GetHandler()
|
|
|
|
end
|
|
|
|
emiton:EmitSound( soundName, soundLevel, pitchPercent, volume, channel, soundFlags, dsp )
|
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:Attack() end
|
|
|
|
function ITEM:AttackAlt() end
|
|
|
|
|
|
|
|
function ITEM:Think()
|
|
|
|
if self:GetHolsterIn() != 0 and self:GetHolsterIn() <= CurTime() then
|
|
|
|
self:FinishHolster()
|
|
|
|
self:SetHolsterIn( 0 )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:PlayerAnimation( seqname )
|
|
|
|
local p = self:GetOwner()
|
2024-10-08 17:58:47 -04:00
|
|
|
p:DoCustomAnimEvent( BGESTURE_ITEM1_RIGHT, p:LookupSequence( seqname ) )
|
2024-10-05 17:41:47 -04:00
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:EntThink() end
|
|
|
|
function ITEM:EntPhysicsCollide() end
|
|
|
|
function ITEM:Reload() end
|
|
|
|
function ITEM:Drop() end
|
|
|
|
function ITEM:Deploy()
|
|
|
|
self:Sound( self.DeploySound, 70, 100, 0.4 )
|
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:StartHolster()
|
|
|
|
self:Sound( self.StartHolsterSound, 70, 100, 0.4 )
|
|
|
|
self:SetHolsterIn( CurTime() + 0.25 )
|
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:FinishHolster()
|
|
|
|
self:Sound( self.FinishHolsterSound, 70, 100, 0.4, CHAN_STATIC )
|
|
|
|
|
|
|
|
self:GetHandler():SetActiveR( NULL )
|
|
|
|
self:SetNoDraw( true )
|
|
|
|
end
|
|
|
|
|
|
|
|
function ITEM:CancelHolster()
|
|
|
|
self:SetHolsterIn( 0 )
|
|
|
|
self:Sound( self.CancelHolsterSound, 70, 100, 0.4 )
|
|
|
|
end
|
|
|
|
end
|