Stat changes to weapons (with new spread mech.)
This commit is contained in:
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e98e1500f0
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05946b1444
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@ -389,6 +389,12 @@ do -- Handguns
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Ammo = 8,
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Ammo = 8,
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Damage = 30,
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Damage = 30,
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Spread = 22/60,
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Spread = 22/60,
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SpreadAdd = 0.5,
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SpreadAddMax = 15,
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SpreadDecay_Start = 3,
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SpreadDecay_End = 11,
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SpreadDecay_RampTime = 0.5,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -415,6 +421,12 @@ do -- Handguns
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Ammo = 12,
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Ammo = 12,
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Damage = 30,
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Damage = 30,
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Spread = 15/60,
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Spread = 15/60,
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SpreadAdd = 0.5,
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SpreadAddMax = 15,
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SpreadDecay_Start = 3,
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SpreadDecay_End = 11,
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SpreadDecay_RampTime = 0.5,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -439,7 +451,14 @@ do -- Handguns
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Firemodes = FIREMODE_AUTOSEMI,
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 17,
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Ammo = 17,
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Damage = 18,
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Damage = 18,
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Spread = 75/60,
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Spread = 60/60,
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SpreadAdd = 0.8,
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SpreadAddMax = 15,
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SpreadDecay_Start = 3,
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SpreadDecay_End = 11,
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SpreadDecay_RampTime = 0.5,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -465,6 +484,12 @@ do -- Handguns
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Ammo = 6,
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Ammo = 6,
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Damage = 26,
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Damage = 26,
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Spread = 30/60,
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Spread = 30/60,
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SpreadAdd = 1.5,
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SpreadAddMax = 15,
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SpreadDecay_Start = 3,
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SpreadDecay_End = 11,
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SpreadDecay_RampTime = 0.5,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -488,8 +513,14 @@ do -- Handguns
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Delay = (60/180),
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Delay = (60/180),
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Firemodes = FIREMODE_SEMI,
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Firemodes = FIREMODE_SEMI,
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Ammo = 6,
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Ammo = 6,
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Damage = 40,
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Damage = 49,
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Spread = 30/60,
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Spread = 30/60,
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SpreadAdd = 6,
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SpreadAddMax = 15,
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SpreadDecay_Start = 6,
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SpreadDecay_End = 22,
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SpreadDecay_RampTime = 0.65,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -515,6 +546,12 @@ do -- Handguns
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Ammo = 7,
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Ammo = 7,
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Damage = 40,
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Damage = 40,
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Spread = 30/60,
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Spread = 30/60,
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SpreadAdd = 4,
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SpreadAddMax = 15,
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SpreadDecay_Start = 8,
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SpreadDecay_End = 25,
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SpreadDecay_RampTime = 0.5,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -543,6 +580,12 @@ do -- SMGs & PDWs
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Ammo = 15,
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Ammo = 15,
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Damage = 18,
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Damage = 18,
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Spread = 20/60,
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Spread = 20/60,
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SpreadAdd = 10/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 4,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 0.4,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -567,6 +610,12 @@ do -- SMGs & PDWs
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Ammo = 20,
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Ammo = 20,
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Damage = 16,
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Damage = 16,
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Spread = 20/60,
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Spread = 20/60,
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SpreadAdd = 20/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 2,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 0.2,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -591,6 +640,12 @@ do -- SMGs & PDWs
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Ammo = 15,
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Ammo = 15,
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Damage = 18,
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Damage = 18,
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Spread = 20/60,
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Spread = 20/60,
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SpreadAdd = 10/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 3,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 0.3,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -610,11 +665,17 @@ do -- SMGs & PDWs
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Sound_MagOut = "MAC11.MagOut",
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Sound_MagOut = "MAC11.MagOut",
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Sound_MagIn = "MAC11.MagIn",
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Sound_MagIn = "MAC11.MagIn",
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Delay = (60/770),
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Delay = (60/1400),
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Firemodes = FIREMODE_AUTOSEMI,
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 16,
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Ammo = 16,
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Damage = 16,
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Damage = 16,
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Spread = 30/60,
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Spread = 60/60,
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SpreadAdd = 30/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 10,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 0.3,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -634,11 +695,17 @@ do -- SMGs & PDWs
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagIn = "Bizon.MagIn",
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Sound_MagIn = "Bizon.MagIn",
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Delay = (60/525),
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Delay = (60/700),
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Firemodes = FIREMODE_AUTOSEMI,
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 40,
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Ammo = 40,
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Damage = 16,
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Damage = 16,
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Spread = 40/60,
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Spread = 40/60,
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SpreadAdd = 10/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 1,
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SpreadDecay_End = 10,
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SpreadDecay_RampTime = 0.6,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -658,11 +725,17 @@ do -- SMGs & PDWs
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagIn = "Bizon.MagIn",
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Sound_MagIn = "Bizon.MagIn",
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Delay = (60/525),
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Delay = (60/1050),
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Firemodes = FIREMODE_AUTOSEMI,
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 36,
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Ammo = 36,
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Damage = 12,
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Damage = 12,
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Spread = 40/60,
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Spread = 40/60,
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SpreadAdd = 33/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 4,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 0.7,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -691,6 +764,12 @@ do -- Shotguns
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Damage = 10,
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Damage = 10,
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Pellets = 8,
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Pellets = 8,
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Spread = 150/60,
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Spread = 150/60,
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SpreadAdd = 150/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 150/60,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 2,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -715,6 +794,12 @@ do -- Shotguns
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Damage = 10,
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Damage = 10,
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Pellets = 8,
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Pellets = 8,
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Spread = 300/60,
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Spread = 300/60,
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SpreadAdd = 150/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 150/60,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 1,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -739,6 +824,12 @@ do -- Shotguns
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Damage = 8,
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Damage = 8,
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Pellets = 8,
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Pellets = 8,
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Spread = 250/60,
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Spread = 250/60,
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SpreadAdd = 150/60,
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SpreadAddMax = 20,
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SpreadDecay_Start = 700/60,
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SpreadDecay_End = 30,
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SpreadDecay_RampTime = 1,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -766,6 +857,13 @@ do -- Rifles
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Firemodes = FIREMODE_AUTOSEMI,
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 30,
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Ammo = 30,
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Damage = 10,
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Damage = 10,
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Spread = 30/60,
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SpreadAdd = 22/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 0,
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SpreadDecay_End = 12,
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SpreadDecay_RampTime = 0.2,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -785,10 +883,17 @@ do -- Rifles
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Sound_MagOut = "FNC.MagOut",
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Sound_MagOut = "FNC.MagOut",
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Sound_MagIn = "FNC.MagIn",
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Sound_MagIn = "FNC.MagIn",
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Delay = (60/600),
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Delay = (60/800),
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Firemodes = FIREMODE_AUTOSEMI,
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 30,
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Ammo = 30,
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Damage = 10,
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Damage = 10,
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Spread = 45/60,
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SpreadAdd = 35/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 12,
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SpreadDecay_End = 36,
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SpreadDecay_RampTime = 0.6,
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Features = "firearm",
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Features = "firearm",
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}
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}
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@ -815,6 +920,13 @@ do -- Rifles
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},
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},
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Ammo = 30,
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Ammo = 30,
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Damage = 10,
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Damage = 10,
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Spread = 22/60,
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SpreadAdd = 11/60,
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SpreadAddMax = 10,
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SpreadDecay_Start = 0,
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SpreadDecay_End = 12,
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SpreadDecay_RampTime = 0.3,
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Features = "firearm",
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Features = "firearm",
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}
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}
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