Stat changes to weapons (with new spread mech.)

This commit is contained in:
Fesiug 2023-12-06 20:49:49 -05:00
parent e98e1500f0
commit 05946b1444
1 changed files with 119 additions and 7 deletions

View File

@ -389,6 +389,12 @@ do -- Handguns
Ammo = 8, Ammo = 8,
Damage = 30, Damage = 30,
Spread = 22/60, Spread = 22/60,
SpreadAdd = 0.5,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Features = "firearm", Features = "firearm",
} }
@ -415,6 +421,12 @@ do -- Handguns
Ammo = 12, Ammo = 12,
Damage = 30, Damage = 30,
Spread = 15/60, Spread = 15/60,
SpreadAdd = 0.5,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Features = "firearm", Features = "firearm",
} }
@ -439,7 +451,14 @@ do -- Handguns
Firemodes = FIREMODE_AUTOSEMI, Firemodes = FIREMODE_AUTOSEMI,
Ammo = 17, Ammo = 17,
Damage = 18, Damage = 18,
Spread = 75/60, Spread = 60/60,
SpreadAdd = 0.8,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Features = "firearm", Features = "firearm",
} }
@ -465,6 +484,12 @@ do -- Handguns
Ammo = 6, Ammo = 6,
Damage = 26, Damage = 26,
Spread = 30/60, Spread = 30/60,
SpreadAdd = 1.5,
SpreadAddMax = 15,
SpreadDecay_Start = 3,
SpreadDecay_End = 11,
SpreadDecay_RampTime = 0.5,
Features = "firearm", Features = "firearm",
} }
@ -488,8 +513,14 @@ do -- Handguns
Delay = (60/180), Delay = (60/180),
Firemodes = FIREMODE_SEMI, Firemodes = FIREMODE_SEMI,
Ammo = 6, Ammo = 6,
Damage = 40, Damage = 49,
Spread = 30/60, Spread = 30/60,
SpreadAdd = 6,
SpreadAddMax = 15,
SpreadDecay_Start = 6,
SpreadDecay_End = 22,
SpreadDecay_RampTime = 0.65,
Features = "firearm", Features = "firearm",
} }
@ -515,6 +546,12 @@ do -- Handguns
Ammo = 7, Ammo = 7,
Damage = 40, Damage = 40,
Spread = 30/60, Spread = 30/60,
SpreadAdd = 4,
SpreadAddMax = 15,
SpreadDecay_Start = 8,
SpreadDecay_End = 25,
SpreadDecay_RampTime = 0.5,
Features = "firearm", Features = "firearm",
} }
@ -543,6 +580,12 @@ do -- SMGs & PDWs
Ammo = 15, Ammo = 15,
Damage = 18, Damage = 18,
Spread = 20/60, Spread = 20/60,
SpreadAdd = 10/60,
SpreadAddMax = 10,
SpreadDecay_Start = 4,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.4,
Features = "firearm", Features = "firearm",
} }
@ -567,6 +610,12 @@ do -- SMGs & PDWs
Ammo = 20, Ammo = 20,
Damage = 16, Damage = 16,
Spread = 20/60, Spread = 20/60,
SpreadAdd = 20/60,
SpreadAddMax = 10,
SpreadDecay_Start = 2,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.2,
Features = "firearm", Features = "firearm",
} }
@ -591,6 +640,12 @@ do -- SMGs & PDWs
Ammo = 15, Ammo = 15,
Damage = 18, Damage = 18,
Spread = 20/60, Spread = 20/60,
SpreadAdd = 10/60,
SpreadAddMax = 10,
SpreadDecay_Start = 3,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.3,
Features = "firearm", Features = "firearm",
} }
@ -610,11 +665,17 @@ do -- SMGs & PDWs
Sound_MagOut = "MAC11.MagOut", Sound_MagOut = "MAC11.MagOut",
Sound_MagIn = "MAC11.MagIn", Sound_MagIn = "MAC11.MagIn",
Delay = (60/770), Delay = (60/1400),
Firemodes = FIREMODE_AUTOSEMI, Firemodes = FIREMODE_AUTOSEMI,
Ammo = 16, Ammo = 16,
Damage = 16, Damage = 16,
Spread = 30/60, Spread = 60/60,
SpreadAdd = 30/60,
SpreadAddMax = 20,
SpreadDecay_Start = 10,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.3,
Features = "firearm", Features = "firearm",
} }
@ -634,11 +695,17 @@ do -- SMGs & PDWs
Sound_MagOut = "Bizon.MagOut", Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn", Sound_MagIn = "Bizon.MagIn",
Delay = (60/525), Delay = (60/700),
Firemodes = FIREMODE_AUTOSEMI, Firemodes = FIREMODE_AUTOSEMI,
Ammo = 40, Ammo = 40,
Damage = 16, Damage = 16,
Spread = 40/60, Spread = 40/60,
SpreadAdd = 10/60,
SpreadAddMax = 20,
SpreadDecay_Start = 1,
SpreadDecay_End = 10,
SpreadDecay_RampTime = 0.6,
Features = "firearm", Features = "firearm",
} }
@ -658,11 +725,17 @@ do -- SMGs & PDWs
Sound_MagOut = "Bizon.MagOut", Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn", Sound_MagIn = "Bizon.MagIn",
Delay = (60/525), Delay = (60/1050),
Firemodes = FIREMODE_AUTOSEMI, Firemodes = FIREMODE_AUTOSEMI,
Ammo = 36, Ammo = 36,
Damage = 12, Damage = 12,
Spread = 40/60, Spread = 40/60,
SpreadAdd = 33/60,
SpreadAddMax = 20,
SpreadDecay_Start = 4,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 0.7,
Features = "firearm", Features = "firearm",
} }
@ -691,6 +764,12 @@ do -- Shotguns
Damage = 10, Damage = 10,
Pellets = 8, Pellets = 8,
Spread = 150/60, Spread = 150/60,
SpreadAdd = 150/60,
SpreadAddMax = 20,
SpreadDecay_Start = 150/60,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 2,
Features = "firearm", Features = "firearm",
} }
@ -715,6 +794,12 @@ do -- Shotguns
Damage = 10, Damage = 10,
Pellets = 8, Pellets = 8,
Spread = 300/60, Spread = 300/60,
SpreadAdd = 150/60,
SpreadAddMax = 20,
SpreadDecay_Start = 150/60,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 1,
Features = "firearm", Features = "firearm",
} }
@ -739,6 +824,12 @@ do -- Shotguns
Damage = 8, Damage = 8,
Pellets = 8, Pellets = 8,
Spread = 250/60, Spread = 250/60,
SpreadAdd = 150/60,
SpreadAddMax = 20,
SpreadDecay_Start = 700/60,
SpreadDecay_End = 30,
SpreadDecay_RampTime = 1,
Features = "firearm", Features = "firearm",
} }
@ -766,6 +857,13 @@ do -- Rifles
Firemodes = FIREMODE_AUTOSEMI, Firemodes = FIREMODE_AUTOSEMI,
Ammo = 30, Ammo = 30,
Damage = 10, Damage = 10,
Spread = 30/60,
SpreadAdd = 22/60,
SpreadAddMax = 10,
SpreadDecay_Start = 0,
SpreadDecay_End = 12,
SpreadDecay_RampTime = 0.2,
Features = "firearm", Features = "firearm",
} }
@ -785,10 +883,17 @@ do -- Rifles
Sound_MagOut = "FNC.MagOut", Sound_MagOut = "FNC.MagOut",
Sound_MagIn = "FNC.MagIn", Sound_MagIn = "FNC.MagIn",
Delay = (60/600), Delay = (60/800),
Firemodes = FIREMODE_AUTOSEMI, Firemodes = FIREMODE_AUTOSEMI,
Ammo = 30, Ammo = 30,
Damage = 10, Damage = 10,
Spread = 45/60,
SpreadAdd = 35/60,
SpreadAddMax = 10,
SpreadDecay_Start = 12,
SpreadDecay_End = 36,
SpreadDecay_RampTime = 0.6,
Features = "firearm", Features = "firearm",
} }
@ -815,6 +920,13 @@ do -- Rifles
}, },
Ammo = 30, Ammo = 30,
Damage = 10, Damage = 10,
Spread = 22/60,
SpreadAdd = 11/60,
SpreadAddMax = 10,
SpreadDecay_Start = 0,
SpreadDecay_End = 12,
SpreadDecay_RampTime = 0.3,
Features = "firearm", Features = "firearm",
} }