Weapon HUD gets some lvoe
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63f7f0b477
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09d56cfaf7
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@ -74,6 +74,21 @@ function SWEP:B_Ammo( alt, value )
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self:BTable( alt )["Ammo" .. clip] = value
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self:BTable( alt )["Ammo" .. clip] = value
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end
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end
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function SWEP:B_Firemode( alt )
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return self:BClass( alt ).Firemodes[1]
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end
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function SWEP:B_FiremodeName( alt )
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local mode = self:B_Firemode( alt ).Mode
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if mode == 1 then
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return "SEMI"
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elseif mode == math.huge then
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return "AUTO"
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else
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return mode .. "RND"
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end
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end
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function SWEP:SecondaryAttack()
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function SWEP:SecondaryAttack()
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return true
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return true
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end
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end
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@ -202,31 +202,6 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local wep2 = wep:BTable( true )
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local wep2 = wep:BTable( true )
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local wep2c = wep:BClass( true )
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local wep2c = wep:BClass( true )
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if false then -- Debug
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local ox, oy = 170, 24
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surface.SetFont( "Benny_12" )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( ss(ox), ss(oy) )
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surface.DrawText( "Wep1: " .. wep:GetWep1() )
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local num = 1
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if wep1 then for i, v in pairs( wep1 ) do
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surface.SetTextPos( ss(ox+16), ss(oy+10*num) )
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surface.DrawText( i .. ": " .. v )
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num = num + 1
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end end
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surface.SetTextPos( ss(ox+128), ss(oy) )
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surface.DrawText( "Wep2: " .. wep:GetWep2() )
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if wep2 then for i, v in pairs( wep2 ) do
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surface.SetTextPos( ss(ox+128+16), ss(oy+10*num) )
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surface.DrawText( i .. ": " .. v )
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num = num + 1
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end end
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end
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local w, h = 150, 100
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local w, h = 150, 100
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local BOXHEIGHT = 44
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local BOXHEIGHT = 44
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@ -244,13 +219,16 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.SetTextPos( sw - b - ss(w-6), sh - b - ss(BOXHEIGHT-3) )
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surface.SetTextPos( sw - b - ss(w-6), sh - b - ss(BOXHEIGHT-3) )
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surface.DrawText( wep1c.Name or "???" )
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surface.DrawText( wep1c.Name or "???" )
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local fmpw = 30
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surface.SetDrawColor( scheme["fg"] )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawRect( sw - b - ss(w-4), sh - b + ss(16) - ss(BOXHEIGHT-4), ss(29), ss(10) )
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surface.DrawRect( sw - b - ss(w-4), sh - b + ss(16) - ss(BOXHEIGHT-4), ss(fmpw), ss(10) )
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surface.SetFont( "Benny_12" )
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surface.SetFont( "Benny_12" )
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local str = wep:B_FiremodeName( false )
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local tw = surface.GetTextSize( str )
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextPos( sw - b - ss(w-7), sh - b + ss(16) - ss(BOXHEIGHT-4) )
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surface.SetTextPos( sw - b - ss(w-19) - (tw/2), sh - b + ss(16) - ss(BOXHEIGHT-4) )
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surface.DrawText( wep1c.Firemode or "???" )
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surface.DrawText( str )
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surface.SetFont( "Benny_12" )
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surface.SetFont( "Benny_12" )
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local text = wep:GetWep1Clip() == 0 and "---" or wep:Clip1()-- .. " - MAG " .. wep:GetWep1Clip()
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local text = wep:GetWep1Clip() == 0 and "---" or wep:Clip1()-- .. " - MAG " .. wep:GetWep1Clip()
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@ -259,12 +237,37 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
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surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
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surface.DrawText( text )
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surface.DrawText( text )
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for i=1, math.max( wep:Clip1(), wep:BClass( false ).Ammo ) do
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local bx = 1
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local by = 0
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local count = math.max( wep:Clip1(), wep:BClass( false ).Ammo )
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local size = ss(8)
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if count>90 then
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size = ss(2)
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by = by - ss(8)
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elseif count>60 then
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size = ss(2)
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by = by - ss(7)
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elseif count>30 then
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size = ss(3)
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by = by - ss(5)
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end
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for i=1, count do
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surface.SetDrawColor( scheme["fg"] )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawOutlinedRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8), ss(0.5) )
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surface.DrawOutlinedRect( sw - b - ss(3+4) - ( ss(5) * (bx-1) ), sh - b - ss(8+4) - by, ss(3), size, ss(0.5) )
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if i <= wep:Clip1() then
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if i <= wep:Clip1() then
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surface.DrawRect( sw - b - ss(3+4) - ( ss(5) * (i-1) ), sh - b - ss(8+4), ss(3), ss(8) )
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surface.DrawRect( sw - b - ss(3+4) - ( ss(5) * (bx-1) ), sh - b - ss(8+4) - by, ss(3), size )
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end
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end
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if i%30 == 0 then
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if count>90 then
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by = by + ss(2.5)
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elseif count>60 then
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by = by + ss(3)
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else
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by = by + ss(5)
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end
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bx = 0
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end
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bx = bx + 1
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end
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end
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local amlist = { wep:BTable( false )["Ammo" .. 1], wep:BTable( false )["Ammo" .. 2], wep:BTable( false )["Ammo" .. 3] }
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local amlist = { wep:BTable( false )["Ammo" .. 1], wep:BTable( false )["Ammo" .. 2], wep:BTable( false )["Ammo" .. 3] }
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@ -279,7 +282,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local suuze = ss(blen*perc) - bubby*2*perc
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local suuze = ss(blen*perc) - bubby*2*perc
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if v != 0 then suuze = math.max( suuze, 1 ) end
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if v != 0 then suuze = math.max( suuze, 1 ) end
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surface.SetDrawColor( scheme["fg"] )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawOutlinedRect( sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ),
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surface.DrawOutlinedRect( sw - b - ss(w-4-2) + ss(fmpw) + ( ss(blen+2) * (ind-1) ),
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sh - b + ss(16) - ss(BOXHEIGHT-4),
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sh - b + ss(16) - ss(BOXHEIGHT-4),
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ss(blen),
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ss(blen),
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ss(bhei),
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ss(bhei),
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@ -287,24 +290,24 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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if active then
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if active then
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( sw - b - ss(w-4-2) + ss(29/2) + ( ss(blen+2) * (ind) ) + bubby - ss(4),
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surface.SetTextPos( sw - b - ss(w-4-2) + ss(fmpw/2) + ( ss(blen+2) * (ind) ) + bubby - ss(4),
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby - ss(2) )
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby - ss(2) )
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surface.DrawText( "x" )
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surface.DrawText( "x" )
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end
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end
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surface.SetDrawColor( scheme["fg"] )
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surface.SetDrawColor( scheme["fg"] )
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surface.DrawRect( sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ) + bubby,
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surface.DrawRect( sw - b - ss(w-4-2) + ss(fmpw) + ( ss(blen+2) * (ind-1) ) + bubby,
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby,
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby,
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suuze,
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suuze,
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ss(bhei) - bubby*2 )
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ss(bhei) - bubby*2 )
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if active then
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if active then
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render.SetScissorRect( sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ) + bubby,
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render.SetScissorRect( sw - b - ss(w-4-2) + ss(fmpw) + ( ss(blen+2) * (ind-1) ) + bubby,
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby,
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby,
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sw - b - ss(w-4-2) + ss(29) + ( ss(blen+2) * (ind-1) ) + bubby + suuze,
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sw - b - ss(w-4-2) + ss(fmpw) + ( ss(blen+2) * (ind-1) ) + bubby + suuze,
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby + (ss(bhei) - bubby*2), true )
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby + (ss(bhei) - bubby*2), true )
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextColor( scheme["bg"] )
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surface.SetTextPos( sw - b - ss(w-4-2) + ss(29/2) + ( ss(blen+2) * (ind) ) + bubby - ss(4),
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surface.SetTextPos( sw - b - ss(w-4-2) + ss(fmpw/2) + ( ss(blen+2) * (ind) ) + bubby - ss(4),
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby - ss(2) )
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sh - b + ss(16) - ss(BOXHEIGHT-4) + bubby - ss(2) )
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surface.DrawText( "x" )
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surface.DrawText( "x" )
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render.SetScissorRect( 0, 0, 0, 0, false )
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render.SetScissorRect( 0, 0, 0, 0, false )
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@ -354,7 +357,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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end
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end
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do -- Inventory
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if false then -- Debug Inventory
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local gap = 0
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local gap = 0
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for ID, Data in pairs( p:INV_Get() ) do
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for ID, Data in pairs( p:INV_Get() ) do
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local active = (wep:GetWep2() == ID) and "Wep2" or (wep:GetWep1() == ID) and "Wep1" or ""
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local active = (wep:GetWep2() == ID) and "Wep2" or (wep:GetWep1() == ID) and "Wep1" or ""
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@ -1,4 +1,14 @@
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FIREMODE_AUTO = {
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{ Mode = math.huge },
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}
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FIREMODE_AUTOSEMI = {
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{ Mode = math.huge },
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{ Mode = 1 },
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}
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FIREMODE_SEMI = {
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{ Mode = 1 },
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}
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WEAPONS = {}
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WEAPONS = {}
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AddSound( "1911.Fire", {
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AddSound( "1911.Fire", {
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@ -99,6 +109,7 @@ wep.Sound_MagOut = "1911.MagOut" -- placeholder
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wep.Sound_MagIn = "1911.MagIn" -- placeholder
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wep.Sound_MagIn = "1911.MagIn" -- placeholder
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wep.Delay = (60/300)
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wep.Delay = (60/300)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 8
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wep.Ammo = 8
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wep.Damage = 30
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wep.Damage = 30
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@ -115,6 +126,7 @@ wep.Sound_MagOut = "USP.MagOut" -- placeholder
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wep.Sound_MagIn = "USP.MagIn" -- placeholder
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wep.Sound_MagIn = "USP.MagIn" -- placeholder
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wep.Delay = (60/300)
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wep.Delay = (60/300)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 12
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wep.Ammo = 12
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wep.Damage = 30
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wep.Damage = 30
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@ -130,6 +142,7 @@ wep.Sound_MagOut = "Glock.MagOut" -- placeholder
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wep.Sound_MagIn = "Glock.MagIn" -- placeholder
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wep.Sound_MagIn = "Glock.MagIn" -- placeholder
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wep.Delay = (60/800)
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wep.Delay = (60/800)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 17
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wep.Ammo = 17
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wep.Damage = 18
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wep.Damage = 18
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@ -145,6 +158,7 @@ wep.Sound_MagOut = "Nambu.MagOut" -- placeholder
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wep.Sound_MagIn = "Nambu.MagIn" -- placeholder
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wep.Sound_MagIn = "Nambu.MagIn" -- placeholder
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wep.Delay = (60/180)
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wep.Delay = (60/180)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 6
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wep.Ammo = 6
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wep.Damage = 26
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wep.Damage = 26
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@ -160,6 +174,7 @@ wep.Sound_MagOut = "Anaconda.MagOut" -- placeholder
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wep.Sound_MagIn = "Anaconda.MagIn" -- placeholder
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wep.Sound_MagIn = "Anaconda.MagIn" -- placeholder
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wep.Delay = (60/180)
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wep.Delay = (60/180)
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wep.Firemodes = FIREMODE_SEMI
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wep.Ammo = 6
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wep.Ammo = 6
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wep.Damage = 40
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wep.Damage = 40
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@ -176,6 +191,7 @@ wep.Sound_MagOut = "TMP.MagOut" -- placeholder
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wep.Sound_MagIn = "TMP.MagIn" -- placeholder
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wep.Sound_MagIn = "TMP.MagIn" -- placeholder
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wep.Delay = (60/700)
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wep.Delay = (60/700)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 15
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wep.Ammo = 15
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wep.Damage = 18
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wep.Damage = 18
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@ -192,6 +208,7 @@ wep.Sound_MagOut = "MP7.MagOut" -- placeholder
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wep.Sound_MagIn = "MP7.MagIn" -- placeholder
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wep.Sound_MagIn = "MP7.MagIn" -- placeholder
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wep.Delay = (60/700)
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wep.Delay = (60/700)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 15
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wep.Ammo = 15
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wep.Damage = 16
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wep.Damage = 16
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@ -208,6 +225,7 @@ wep.Sound_MagOut = "MP5K.MagOut" -- placeholder
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wep.Sound_MagIn = "MP5K.MagIn" -- placeholder
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wep.Sound_MagIn = "MP5K.MagIn" -- placeholder
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wep.Delay = (60/700)
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wep.Delay = (60/700)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 15
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wep.Ammo = 15
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wep.Damage = 18
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wep.Damage = 18
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@ -224,6 +242,7 @@ wep.Sound_MagOut = "MAC11.MagOut" -- placeholder
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wep.Sound_MagIn = "MAC11.MagIn" -- placeholder
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wep.Sound_MagIn = "MAC11.MagIn" -- placeholder
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wep.Delay = (60/800)
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wep.Delay = (60/800)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 16
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wep.Ammo = 16
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wep.Damage = 16
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wep.Damage = 16
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@ -240,5 +259,6 @@ wep.Sound_MagOut = "Bizon.MagOut" -- placeholder
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wep.Sound_MagIn = "Bizon.MagIn" -- placeholder
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wep.Sound_MagIn = "Bizon.MagIn" -- placeholder
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wep.Delay = (60/600)
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wep.Delay = (60/600)
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wep.Ammo = 40
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 30
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wep.Damage = 16
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wep.Damage = 16
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