diff --git a/gamemodes/benny/gamemode/modules/player/cl_camera.lua b/gamemodes/benny/gamemode/modules/player/cl_camera.lua index 89b364b..3be9972 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_camera.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_camera.lua @@ -253,7 +253,7 @@ local function decide_active() for name, camera in pairs( tempmapcameras[ game.GetMap() ] ) do if camera.Checks then for i, v in ipairs(camera.Checks) do - debugoverlay.Box( vector_origin, v[1], v[2], 0, debugcolor ) + -- debugoverlay.Box( vector_origin, v[1], v[2], 0, debugcolor ) if LocalPlayer():GetPos():WithinAABox( v[1], v[2] ) then BENNY_ACTIVECAMERA = camera return true