Use bMagClass
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@ -526,12 +526,12 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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draw.SimpleText( wep:B_FiremodeName( hand ), "Benny_12", p_x + pb + ss(14.5), p_y + pb + t_h + ss(8), scheme["bg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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draw.SimpleText( wep:B_FiremodeName( hand ), "Benny_12", p_x + pb + ss(14.5), p_y + pb + t_h + ss(8), scheme["bg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
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-- draw.SimpleText( "[AMMO TYPE]", "Benny_10", p_x + pb + ss(30+4), p_y + pb + t_h + ss(8), scheme["fg"], TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER )
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-- draw.SimpleText( "[AMMO TYPE]", "Benny_10", p_x + pb + ss(30+4), p_y + pb + t_h + ss(8), scheme["fg"], TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER )
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end
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end
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if wep_table.Loaded and wep_table.Loaded != "" then -- Ammo
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if wep:bMagClass( hand ) then -- Ammo
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local b_w, b_h = ss(3), ss(10)
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local b_w, b_h = ss(3), ss(10)
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local lw, lh = ss(2), ss(2)
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local lw, lh = ss(2), ss(2)
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surface.SetDrawColor( scheme["fg"] )
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surface.SetDrawColor( scheme["fg"] )
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local ammo = math.max( wep:bGetIntClip( hand ), ItemDef(inv[wep_table.Loaded].Class).Ammo )
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local ammo = math.max( wep:bGetIntClip( hand ), wep:bMagClass( hand ).Ammo )
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if ammo>30 then b_w, b_h = ss(3), ss(4) end
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if ammo>30 then b_w, b_h = ss(3), ss(4) end
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local offset = b_h
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local offset = b_h
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