diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 12f3b67..785d225 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -196,7 +196,7 @@ do -- Toolgun if SERVER then local summon = ents.Create( "benny_npc_human" ) summon:SetPos( tr.HitPos + tr.HitNormal ) - local ang = Angle( 0, p:EyeAngles().y+180, 0 ) + local ang = Angle( 0, p:EyeAngles().y+0, 0 ) summon:SetAngles( ang ) summon:Spawn() end