Changes to weapon list
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@ -151,7 +151,7 @@ end
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local wep = {}
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WEAPONS["melee_bat"] = wep
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wep.Name = "BASEBALL BAT"
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wep.Name = "BAT"
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wep.Description = "meow"
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wep.Type = "melee"
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@ -159,7 +159,23 @@ wep.WModel = "models/weapons/w_crowbar.mdl"
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local wep = {}
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WEAPONS["melee_baton"] = wep
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wep.Name = "POLICE BATON"
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wep.Name = "BATON"
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wep.Description = "meow"
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wep.Type = "melee"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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local wep = {}
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WEAPONS["melee_knife"] = wep
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wep.Name = "KNIFE"
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wep.Description = "meow"
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wep.Type = "melee"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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local wep = {}
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WEAPONS["melee_machete"] = wep
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wep.Name = "MACHETE"
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wep.Description = "meow"
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wep.Type = "melee"
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@ -185,8 +201,8 @@ wep.Damage = 30
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local wep = {}
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WEAPONS["usp"] = wep
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wep.Name = "USP .45"
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wep.Description = "If it works for hardasses around the world, it works for you."
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wep.Name = "MK. 23"
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wep.Description = "If it works for hardasses around the world, it'll work for you."
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wep.Type = "pistol"
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wep.WModel = "models/weapons/w_pist_usp.mdl"
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@ -352,6 +368,11 @@ wep.Type = "shotgun"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/600)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 8
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wep.Damage = 2
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-- Rifles
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local wep = {}
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@ -360,4 +381,40 @@ wep.Name = "FNC PARA"
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wep.Description = "meow"
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wep.Type = "rifle"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/600)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 8
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wep.Damage = 2
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local wep = {}
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WEAPONS["m16a2"] = wep
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wep.Name = "M16A2"
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wep.Description = "meow"
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wep.Type = "rifle"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/900)
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wep.Firemodes = {
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{ Mode = 3 },
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{ Mode = 1 },
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}
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wep.Ammo = 30
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wep.Damage = 2
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-- Machine guns
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local wep = {}
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WEAPONS["stoner63"] = wep
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wep.Name = "STONER 63"
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wep.Description = "meow"
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wep.Type = "machinegun"
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wep.WModel = "models/weapons/w_crowbar.mdl"
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wep.Delay = (60/700)
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wep.Firemodes = FIREMODE_AUTOSEMI
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wep.Ammo = 100
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wep.Damage = 2
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