Changes to weapon list

This commit is contained in:
Fesiug 2023-10-09 03:00:43 -04:00
parent deaa0d50f5
commit 163cc29d78
1 changed files with 62 additions and 5 deletions

View File

@ -151,7 +151,7 @@ end
local wep = {}
WEAPONS["melee_bat"] = wep
wep.Name = "BASEBALL BAT"
wep.Name = "BAT"
wep.Description = "meow"
wep.Type = "melee"
@ -159,7 +159,23 @@ wep.WModel = "models/weapons/w_crowbar.mdl"
local wep = {}
WEAPONS["melee_baton"] = wep
wep.Name = "POLICE BATON"
wep.Name = "BATON"
wep.Description = "meow"
wep.Type = "melee"
wep.WModel = "models/weapons/w_crowbar.mdl"
local wep = {}
WEAPONS["melee_knife"] = wep
wep.Name = "KNIFE"
wep.Description = "meow"
wep.Type = "melee"
wep.WModel = "models/weapons/w_crowbar.mdl"
local wep = {}
WEAPONS["melee_machete"] = wep
wep.Name = "MACHETE"
wep.Description = "meow"
wep.Type = "melee"
@ -185,8 +201,8 @@ wep.Damage = 30
local wep = {}
WEAPONS["usp"] = wep
wep.Name = "USP .45"
wep.Description = "If it works for hardasses around the world, it works for you."
wep.Name = "MK. 23"
wep.Description = "If it works for hardasses around the world, it'll work for you."
wep.Type = "pistol"
wep.WModel = "models/weapons/w_pist_usp.mdl"
@ -352,6 +368,11 @@ wep.Type = "shotgun"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/600)
wep.Firemodes = FIREMODE_AUTOSEMI
wep.Ammo = 8
wep.Damage = 2
-- Rifles
local wep = {}
@ -361,3 +382,39 @@ wep.Description = "meow"
wep.Type = "rifle"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/600)
wep.Firemodes = FIREMODE_AUTOSEMI
wep.Ammo = 8
wep.Damage = 2
local wep = {}
WEAPONS["m16a2"] = wep
wep.Name = "M16A2"
wep.Description = "meow"
wep.Type = "rifle"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/900)
wep.Firemodes = {
{ Mode = 3 },
{ Mode = 1 },
}
wep.Ammo = 30
wep.Damage = 2
-- Machine guns
local wep = {}
WEAPONS["stoner63"] = wep
wep.Name = "STONER 63"
wep.Description = "meow"
wep.Type = "machinegun"
wep.WModel = "models/weapons/w_crowbar.mdl"
wep.Delay = (60/700)
wep.Firemodes = FIREMODE_AUTOSEMI
wep.Ammo = 100
wep.Damage = 2