diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index 2071cd1..e5b4634 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -748,7 +748,6 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.DrawRect( b_x + bump, b_y - ss(2+12), ss(12), ss(12) ) draw.SimpleText( invid, "Benny_10", b_x + bump + ss(6), b_y - ss(2+10), scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) end - print( item.Loaded ) -- PROTO: Make FindMagSmart that does all this in sh_player, along with the other one in the Weapon HUD. local maginv = p:INV_FindMag( "mag_" .. item.Class, (item.Loaded and item.Loaded != "" and { [item.Loaded] = true }) )