M92 and P226
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5391d4557b
commit
1851d32268
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@ -71,6 +71,18 @@ AddSound( "Glock.Fire", {
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"benny/weapons/glock/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "M92.Fire", {
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"benny/weapons/m92/01.ogg",
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"benny/weapons/m92/02.ogg",
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"benny/weapons/m92/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "P226.Fire", {
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"benny/weapons/p226/01.ogg",
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"benny/weapons/p226/02.ogg",
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"benny/weapons/p226/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "M16A2.Fire", {
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"benny/weapons/m16a2/01.ogg",
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"benny/weapons/m16a2/02.ogg",
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@ -105,6 +117,10 @@ AddSound( "Anaconda.MagOut", "benny/weapons/anaconda/magout.ogg", 70, 100, 0.5,
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AddSound( "Anaconda.MagIn", "benny/weapons/anaconda/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Nambu.MagOut", "benny/weapons/nambu/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Nambu.MagIn", "benny/weapons/nambu/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "P226.MagOut", "benny/weapons/p226/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "P226.MagIn", "benny/weapons/p226/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "M92.MagOut", "benny/weapons/m92/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "M92.MagIn", "benny/weapons/m92/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "1911.MagOut", "benny/weapons/1911/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "1911.MagIn", "benny/weapons/1911/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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@ -289,6 +305,52 @@ WEAPONS["usp"] = {
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Damage = 30,
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}
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WEAPONS["m92"] = {
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Name = "M92FS",
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Description = "Accurate pistol, but low caliber won't do much against armor.",
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Type = "pistol",
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Icon = Material( "benny/weapons/mk23.png", "smooth" ),
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WModel = "models/weapons/w_pist_elite_single.mdl",
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HoldType = "revolver",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
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GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
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Sound_Fire = "M92.Fire",
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_Reload = "USP.Reload",
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Sound_MagOut = "USP.MagOut",
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Sound_MagIn = "USP.MagIn",
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Delay = (60/400),
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Firemodes = FIREMODE_SEMI,
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Ammo = 15,
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Damage = 30,
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}
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WEAPONS["p226"] = {
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Name = "P226",
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Description = "Special forces pistol in fast .357 ammo.",
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Type = "pistol",
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Icon = Material( "benny/weapons/mk23.png", "smooth" ),
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WModel = "models/weapons/w_pist_p228.mdl",
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HoldType = "revolver",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.2 },
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GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
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Sound_Fire = "P226.Fire",
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_Reload = "USP.Reload",
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Sound_MagOut = "P226.MagOut",
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Sound_MagIn = "P226.MagIn",
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Delay = (60/350),
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Firemodes = FIREMODE_SEMI,
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Ammo = 13,
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Damage = 30,
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}
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WEAPONS["glock"] = {
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Name = "GLOCK-18",
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Description = "Bullet storm. Lasts about a second or so, just like you!",
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@ -355,6 +417,28 @@ WEAPONS["anaconda"] = {
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Damage = 40,
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}
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WEAPONS["deagle"] = {
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Name = "DEAGLE",
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Description = "Autoloading .50 caliber pistol.",
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Type = "pistol",
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Icon = Material( "benny/weapons/mk23.png", "smooth" ),
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WModel = "models/weapons/w_pist_deagle.mdl",
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HoldType = "revolver",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
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GestureDraw = { ACT_HL2MP_GESTURE_RELOAD_REVOLVER, 0.8 },
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Sound_Fire = "Anaconda.Fire",
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_MagOut = "Anaconda.MagOut",
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Sound_MagIn = "Anaconda.MagIn",
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Delay = (60/180),
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Firemodes = FIREMODE_SEMI,
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Ammo = 7,
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Damage = 40,
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}
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-- SMGs & PDWs
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WEAPONS["tmp"] = {
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@ -372,7 +456,7 @@ WEAPONS["tmp"] = {
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Sound_MagOut = "TMP.MagOut",
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Sound_MagIn = "TMP.MagIn",
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Delay = (60/700),
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Delay = (60/650),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 15,
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Damage = 18,
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@ -438,7 +522,7 @@ WEAPONS["mac11"] = {
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Sound_MagOut = "MAC11.MagOut",
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Sound_MagIn = "MAC11.MagIn",
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Delay = (60/800),
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Delay = (60/770),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 16,
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Damage = 16,
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@ -460,7 +544,7 @@ WEAPONS["bizon"] = {
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagIn = "Bizon.MagIn",
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Delay = (60/600),
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Delay = (60/525),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 40,
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Damage = 16,
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@ -530,7 +614,7 @@ WEAPONS["fnc"] = {
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Sound_MagOut = "FNC.MagOut",
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Sound_MagIn = "FNC.MagIn",
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Delay = (60/680),
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Delay = (60/600),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 30,
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Damage = 10,
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@ -551,7 +635,7 @@ WEAPONS["m16a2"] = {
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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Delay = (60/750),
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Delay = (60/700),
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Firemodes = {
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{ Mode = 3 },
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{ Mode = 1 },
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@ -576,7 +660,7 @@ WEAPONS["stoner63"] = {
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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Delay = (60/580),
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Delay = (60/550),
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Firemodes = FIREMODE_AUTOSEMI,
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Ammo = 100,
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Damage = 10,
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