diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 5b6c0d1..b38e4f4 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -1524,7 +1524,6 @@ end -- Ammo generator for class, data in SortedPairs( WEAPONS ) do - print(class=="aa12") if data.Features == "firearm" then WEAPONS["mag_" .. class] = { Name = "MAG: " .. WEAPONS[class].Name,