Improvements to Deploy & Holster
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@ -27,6 +27,11 @@ function SWEP:DSetWepClip( hand, value )
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end
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end
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function SWEP:BDeploy( hand, id )
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function SWEP:BDeploy( hand, id )
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if self:DGetWep( hand ) == id then
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return -- PROTO: If you're in the middle of holstering, cancel it
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elseif self:DGetWep( hand ) != "" then
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self:BHolster( hand )
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end
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local p = self:GetOwner()
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local p = self:GetOwner()
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local inv = p:INV_Get()
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local inv = p:INV_Get()
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@ -45,10 +50,15 @@ function SWEP:BDeploy( hand, id )
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end
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end
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self:DSetClip( hand, item.Loaded == 0 and 0 or item[ "Ammo" .. item.Loaded ] )
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self:DSetClip( hand, item.Loaded == 0 and 0 or item[ "Ammo" .. item.Loaded ] )
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else
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self:DSetClip( hand, 0 )
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end
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end
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end
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end
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function SWEP:BHolster( hand )
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function SWEP:BHolster( hand )
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if self:DGetWep( hand ) == "" then
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return -- What the hell are you holstering..?
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end
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local p = self:GetOwner()
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local p = self:GetOwner()
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local inv = p:INV_Get()
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local inv = p:INV_Get()
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