Remove annoying prints, camera thing idk
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71458c29f2
commit
20e2281e34
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@ -48,9 +48,7 @@ end, "arg 1: player ent index, arg 2: classname")
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concommand.Add("benny_inv_equip", function( ply, cmd, args )
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concommand.Add("benny_inv_equip", function( ply, cmd, args )
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local wep = ply:BennyCheck()
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local wep = ply:BennyCheck()
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if wep then
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if wep then
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print(args[2])
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local hand = args[2]!=nil and tobool(args[2]) or wep:GetTempHandedness()
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local hand = args[2]!=nil and tobool(args[2]) or wep:GetTempHandedness()
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print(hand)
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local id = args[1]
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local id = args[1]
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local swap_or_replace = tobool(args[3])
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local swap_or_replace = tobool(args[3])
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@ -21,7 +21,14 @@ hook.Add( "PlayerNoClip", "Benny_PlayerNoClip", function( ply, desiredNoClipStat
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end)
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end)
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hook.Add( "InputMouseApply", "Benny_InputMouseApply", function( cmd, x, y, ang )
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hook.Add( "InputMouseApply", "Benny_InputMouseApply", function( cmd, x, y, ang )
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if LocalPlayer():BennyCheck() and !LocalPlayer():NoclippingAndNotVaulting() and GetConVar("benny_cam_override"):GetString() == "" then
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local p = LocalPlayer()
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local w = p:BennyCheck()
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local cdis = false
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if w and w:BClass( false ) and w:BClass( false ).Custom_DisableSpecialMovement and w:BClass( false ).Custom_DisableSpecialMovement( w ) then cdis = true end
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if w and w:BClass( true ) and w:BClass( true ).Custom_DisableSpecialMovement and w:BClass( true ).Custom_DisableSpecialMovement( w ) then cdis = true end
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if GetConVar("benny_cam_override"):GetString() != "" then cdis = true end
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if p:NoclippingAndNotVaulting() then cdis = true end
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if w and !cdis then
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TPSOverride:Add( Angle( y*0.022, -x*0.022, 0 ) )
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TPSOverride:Add( Angle( y*0.022, -x*0.022, 0 ) )
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return true
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return true
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end
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end
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@ -75,8 +82,13 @@ hook.Add( "CreateMove", "Benny_CreateMove", function( cmd )
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end
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end
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local p = LocalPlayer()
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local p = LocalPlayer()
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local w = p:GetActiveWeapon()
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local w = p:BennyCheck()
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if p:BennyCheck() and !LocalPlayer():NoclippingAndNotVaulting() and GetConVar("benny_cam_override"):GetString() == "" then -- FPS cam
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local cdis = false
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if w:BClass( false ) and w:BClass( false ).Custom_DisableSpecialMovement and w:BClass( false ).Custom_DisableSpecialMovement( w ) then cdis = true end
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if w:BClass( true ) and w:BClass( true ).Custom_DisableSpecialMovement and w:BClass( true ).Custom_DisableSpecialMovement( w ) then cdis = true end
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if GetConVar("benny_cam_override"):GetString() != "" then cdis = true end
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if LocalPlayer():NoclippingAndNotVaulting() then cdis = true end
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if w and !cdis then -- FPS cam
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local aimed = w:GetUserAim()
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local aimed = w:GetUserAim()
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local opos, ang = p:CamSpot( TPSOverride )
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local opos, ang = p:CamSpot( TPSOverride )
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@ -273,9 +273,18 @@ do -- Toolgun
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return true
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return true
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end,
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end,
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Custom_DisableSpecialMovement = function( self, data )
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-- Return true to skip weapon logic
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if self:GetUserAim() then
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return true
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end
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end,
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Custom_CalcView = function( self, data )
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Custom_CalcView = function( self, data )
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if self:GetUserAim() and GetConVar("benny_cam_override"):GetString() == "" then
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if self:GetUserAim() and GetConVar("benny_cam_override"):GetString() == "" then
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data.drawviewer = false
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data.drawviewer = false
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data.origin = self:GetOwner():EyePos()
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data.angles = self:GetOwner():EyeAngles()
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return true -- Return true to halt
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return true -- Return true to halt
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end
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end
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