Settings panel, HUD enable stuff
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@ -42,6 +42,11 @@ CONVARS_CL = {}
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CONVARS_CL["hud_scale"] = { 2, 1, 4, false, true, "HUD integer scaling" }
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CONVARS_CL["hud_scale"] = { 2, 1, 4, false, true, "HUD integer scaling" }
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CONVARS_CL["hud_tempactive"] = { "benny", nil, nil, false, true, "HUD color scheme temporary" }
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CONVARS_CL["hud_tempactive"] = { "benny", nil, nil, false, true, "HUD color scheme temporary" }
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CONVARS_CL["hud_enable_health"] = { 1, nil, nil, false, true, "Draw Health panel" }
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CONVARS_CL["hud_enable_hotbar"] = { 1, nil, nil, false, true, "Draw Hotbar panel" }
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CONVARS_CL["hud_enable_active"] = { 1, nil, nil, false, true, "Draw Active Weapons panel" }
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CONVARS_CL["hud_enable_hints"] = { 1, nil, nil, false, true, "Draw Hints panel" }
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CONVARS_CL["wep_toggleaim"] = { 1, 0, 1, true, true, "Hold or toggle to aim weapon." }
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CONVARS_CL["wep_toggleaim"] = { 1, 0, 1, true, true, "Hold or toggle to aim weapon." }
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CONVARS_CL["wep_toolgun"] = { "", nil, nil, true, true, "Toolgun tool." }
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CONVARS_CL["wep_toolgun"] = { "", nil, nil, true, true, "Toolgun tool." }
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@ -1,2 +1,63 @@
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-- Settings panel
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-- Settings panel
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-- 0 = checkbox, 1 = slider, 2 = string
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local conf = {
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[1] = {
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{ "benny_hud_enable_health", "Health", 0 },
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{ "benny_hud_enable_active", "Active Weapon", 0 },
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{ "benny_hud_enable_hints", "Hints", 0 },
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{ "benny_hud_enable_hotbar", "Hotbar", 0 },
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{ "benny_hud_scale", "Scale", 1, 1, 4, 0 },
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},
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}
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function OpenSettingsMenu()
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local Base = vgui.Create("DFrame")
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Base:SetTitle("Settings")
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Base:SetSize( 800, 600 )
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Base:Center()
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Base:MakePopup()
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do -- Sect 1
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local Sect = Base:Add("DCollapsibleCategory")
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Sect:Dock(TOP)
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Sect:SetLabel("Preferences")
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local Scroll = Base:Add("DPanel")
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Scroll:DockPadding( 10, 5, 10, 5 )
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Scroll.Paint = function() end
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Sect:SetContents( Scroll )
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for i, v in ipairs( conf[1] ) do
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if v[3] == 0 then
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local Butt = Scroll:Add("DCheckBoxLabel")
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Butt:Dock(TOP)
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Butt:DockMargin( 0, 2, 0, 2 )
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Butt:SetText( v[2] )
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Butt:SetConVar( v[1] )
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elseif v[3] == 1 then
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local Butt = Scroll:Add("DNumSlider")
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Butt:Dock(TOP)
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Butt:DockMargin( 0, 2, 0, 2 )
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Butt:SetText( v[2] )
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Butt:SetConVar( v[1] )
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Butt:SetMin( v[4] )
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Butt:SetMax( v[5] )
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Butt:SetDecimals( v[6] )
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end
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end
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end
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do -- Sect 2
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local Sect = Base:Add("DCollapsibleCategory")
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Sect:Dock(TOP)
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Sect:SetLabel("Controls")
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end
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do -- Sect 3
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local Sect = Base:Add("DCollapsibleCategory")
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Sect:Dock(TOP)
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Sect:SetLabel("HUD")
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end
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end
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@ -1,2 +1,6 @@
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-- Singleplayer score panel
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-- Singleplayer score panel
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function OpenScorePanel()
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end
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@ -272,7 +272,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local active = GetConVar("benny_hud_tempactive"):GetString()
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local active = GetConVar("benny_hud_tempactive"):GetString()
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local scheme = schemes[active]
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local scheme = schemes[active]
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do -- Health
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if ConVarCL_Bool("hud_enable_health") then -- Health
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local b_w, b_h = ss(142), ss(32)
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local b_w, b_h = ss(142), ss(32)
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local b_bh = ss(14)
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local b_bh = ss(14)
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local b_bh2 = ss(8)
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local b_bh2 = ss(8)
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@ -337,7 +337,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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end
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end
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if true then -- Hints
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if ConVarCL_Bool("hud_enable_hints") then -- Hints
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local b_w, b_h = ss(130), ss(0)
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local b_w, b_h = ss(130), ss(0)
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local b_x, b_y = sw - Wb - b_w, Hb + ss(200)--sh/2 - b_h/2
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local b_x, b_y = sw - Wb - b_w, Hb + ss(200)--sh/2 - b_h/2
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@ -410,7 +410,8 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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end
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end
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if wep then -- Weapon
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if wep and ConVarCL_Bool("hud_enable_active") then -- Weapon
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local inv = p:INV_Get()
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local inv = p:INV_Get()
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local wep1 = wep:BTable( false )
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local wep1 = wep:BTable( false )
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local wep1c = wep:BClass( false )
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local wep1c = wep:BClass( false )
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@ -705,7 +706,8 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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end
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end
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end
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end
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if wep then -- Newinv
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if wep and ConVarCL_Bool("hud_enable_hotbar") then -- Newinv
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local weighted = p:INV_Weight()
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local weighted = p:INV_Weight()
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local inv = p:INV_Get()
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local inv = p:INV_Get()
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local iflip = table.Flip( p:INV_Get())
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local iflip = table.Flip( p:INV_Get())
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@ -168,26 +168,25 @@ hook.Add( "PlayerDeathSound", "Benny_PlayerDeathSound", function( ply )
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return true -- we don't want the default sound!
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return true -- we don't want the default sound!
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end )
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end )
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function GM:ShowHelp( ply )
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if CLIENT then
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if SERVER then
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hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_Dev", function( ply, button )
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ply:SendLua( [[OpenSMenu()]] )
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local wep = ply:BennyCheck()
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end
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end
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function GM:ShowTeam( ply )
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if button == KEY_F1 then
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if SERVER then
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OpenSettingsMenu()
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ply:SendLua( [[OpenDeadeye()]] )
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elseif button == KEY_F2 then
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end
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OpenScorePanel()
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end
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elseif button == KEY_F3 then
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OpenSMenu()
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function GM:ShowSpare1( ply )
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elseif button == KEY_F4 then
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if SERVER then
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OpenDeadeye()
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ply:ConCommand( "benny_gui_settings" )
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elseif button == KEY_F5 then
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end
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elseif button == KEY_F6 then
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end
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elseif button == KEY_F7 then
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elseif button == KEY_F8 then
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function GM:ShowSpare2( ply )
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elseif button == KEY_F9 then
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if SERVER then
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elseif button == KEY_F11 then
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ply:ConCommand( "benny_gui_spscore" )
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elseif button == KEY_F12 then
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end
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end
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end)
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end
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end
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