diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index db0268d..f161bee 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -217,20 +217,34 @@ local mat_grad = Material( "benny/hud/grad.png", "mips smooth" ) local lonk = { { - Glyph = "R", - Text1 = "RELOAD", - Text2 = "Reload weapon", + Glyph = "W", + Glyph2 = "S", + Text1 = "MOVE", + Text2 = "Forward and backward", }, { - Glyph = "T", - Text1 = "RELOAD (AKIMBO)", - Text2 = "Reload alternate weapon", + Glyph = "A", + Glyph2 = "D", + Text1 = "STRAFE", + Text2 = "Left and right", + }, + { + Spacer = true, + }, + { + Glyph = "R", + Glyph2 = "T", + Text1 = "RELOAD", + Text2 = "Reload weapon", }, { Glyph = "F", Text1 = "AIM", Text2 = "Enter weapon mode", }, + { + Spacer = true, + }, { Glyph = "SPACE", Text1 = "STUNT", @@ -241,11 +255,29 @@ local lonk = { Text1 = "STANCE", Text2 = "Get down", }, + { + Spacer = true, + }, { Glyph = "F1", + Text1 = "SETTINGS", + Text2 = "Set settings", + }, + { + Glyph = "F2", + Text1 = "DEV. INVENTORY", + Text2 = "Manage inventory", + }, + { + Glyph = "F3", Text1 = "DEV. SPAWN", Text2 = "Cheat items in", }, + { + Glyph = "F4", + Text1 = "CHOREOGRAPHER", + Text2 = "Manage scenes", + }, } -- Stew port @@ -376,7 +408,11 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() if _==1 then tbump = tbump + ss(4) end - tbump = tbump + ss(16) + if data.Spacer then + tbump = tbump + ss(5) + else + tbump = tbump + ss(16) + end if _==#lonk then tbump = tbump + ss(4) end @@ -397,35 +433,49 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() -- surface.SetDrawColor( 0, 100, 255, 32 ) -- surface.DrawRect( b_x, b_y + bump, b_w, ss(16) ) - - draw.SimpleText( data.Text1, "Benny_12", b_x + b_w - tbw, - b_y + bump, - scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) - - draw.SimpleText( data.Text2, "Benny_8", b_x + b_w - tbw, - b_y+ss(8) + bump, - scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) - - if #data.Glyph == 1 then + if data.Spacer then surface.SetDrawColor( scheme["fg"] ) - surface.DrawOutlinedRect( b_x + tbw, - b_y + ss(2) + bump, tbg, tbg, ss(1) ) - draw.SimpleText( data.Glyph, "Benny_12", b_x + tbw + tbg/2, - b_y + ss(2.6) + bump, - scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) + surface.DrawRect( b_x + ss(4), b_y + ss(2) + bump, b_w - ss(8), ss(1) ) + bump = bump + ss(5) else - surface.SetFont( "Benny_10" ) - local tx = surface.GetTextSize( data.Glyph ) - tx = math.max( tx + ss(8), tbg ) + draw.SimpleText( data.Text1, "Benny_12", b_x + b_w - tbw, + b_y + bump, + scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) - surface.SetDrawColor( scheme["fg"] ) - surface.DrawOutlinedRect( b_x + tbw, - b_y + ss(2) + bump, tx, tbg, ss(1) ) - draw.SimpleText( data.Glyph, "Benny_10", b_x + tbw + tx/2, - b_y + ss(3.6) + bump, - scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) + draw.SimpleText( data.Text2, "Benny_8", b_x + b_w - tbw, + b_y+ss(8) + bump, + scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) + + if #data.Glyph == 1 then + surface.SetDrawColor( scheme["fg"] ) + surface.DrawOutlinedRect( b_x + tbw, + b_y + ss(2) + bump, tbg, tbg, ss(1) ) + draw.SimpleText( data.Glyph, "Benny_12", b_x + tbw + tbg/2, + b_y + ss(2.6) + bump, + scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) + + if data.Glyph2 then + surface.SetDrawColor( scheme["fg"] ) + surface.DrawOutlinedRect( b_x + tbw + tbg + ss(2), + b_y + ss(2) + bump, tbg, tbg, ss(1) ) + draw.SimpleText( data.Glyph2, "Benny_12", b_x + tbw + tbg/2 + tbg + ss(2), + b_y + ss(2.6) + bump, + scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) + end + else + surface.SetFont( "Benny_10" ) + local tx = ss((#data.Glyph*5)+5) surface.GetTextSize( data.Glyph ) + --tx = math.max( tx + ss(8), tbg ) + + surface.SetDrawColor( scheme["fg"] ) + surface.DrawOutlinedRect( b_x + tbw, + b_y + ss(2) + bump, tx, tbg, ss(1) ) + draw.SimpleText( data.Glyph, "Benny_10", b_x + tbw + tx/2, + b_y + ss(3.6) + bump, + scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) + end + bump = bump + ss(16) end - bump = bump + ss(16) if _==#lonk then bump = bump + ss(4) end