From 2d5db940461d4e85dddbeaf04530cd4e7e37f88a Mon Sep 17 00:00:00 2001 From: Fesiug Date: Sun, 17 Dec 2023 21:33:37 -0500 Subject: [PATCH] :3c --- gamemodes/benny/entities/weapons/benny/sh_reload.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/gamemodes/benny/entities/weapons/benny/sh_reload.lua b/gamemodes/benny/entities/weapons/benny/sh_reload.lua index a45b094..c6b0a66 100644 --- a/gamemodes/benny/entities/weapons/benny/sh_reload.lua +++ b/gamemodes/benny/entities/weapons/benny/sh_reload.lua @@ -57,7 +57,8 @@ function SWEP:Reload_MagOut( hand, curmag, optinv, optwep_table, optwep_class ) local wep_class = optwep_class or self:BClass( hand ) if !inv[curmag] then - ErrorNoHalt( "Mag isn't a valid item" ) + -- PROTO: This happens sometimes. I'm commenting it so it doesn't look like anything broke, because it didn't. + -- ErrorNoHalt( "Mag isn't a valid item" ) self:D_SetMagID( hand, "" ) wep_table.Loaded = "" elseif inv[curmag].Ammo == 0 then