diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index d4f771c..ba850f8 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -273,11 +273,11 @@ local lonk = { Text1 = "DEV. SPAWN", Text2 = "Cheat items in", }, - { - Glyph = "F4", - Text1 = "CHOREOGRAPHER", - Text2 = "Manage scenes", - }, + --{ + -- Glyph = "F4", + -- Text1 = "CHOREOGRAPHER", + -- Text2 = "Manage scenes", + --}, } -- Stew port diff --git a/gamemodes/benny/gamemode/modules/player/sh_basic.lua b/gamemodes/benny/gamemode/modules/player/sh_basic.lua index a4aaa01..9261d61 100644 --- a/gamemodes/benny/gamemode/modules/player/sh_basic.lua +++ b/gamemodes/benny/gamemode/modules/player/sh_basic.lua @@ -84,7 +84,7 @@ hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_Dev", function( ply, butto elseif button == KEY_F3 then OpenSMenu() elseif button == KEY_F4 then - OpenDeadeye() + -- OpenDeadeye() elseif button == KEY_F5 then elseif button == KEY_F6 then elseif button == KEY_F7 then