Weapon classes changes
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912e60e129
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2f91c17ce8
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@ -121,8 +121,15 @@ do -- Sound definitions
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"benny/weapons/stoner63/03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "Barrett.Fire", {
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"benny/weapons/barrett/fire-01.ogg",
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"benny/weapons/barrett/fire-02.ogg",
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"benny/weapons/barrett/fire-03.ogg",
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}, 140, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP5K.Cock", "benny/weapons/mp5k/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MAC11.MagIn", "benny/weapons/mac11/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "MP7.MagOut", "benny/weapons/mp7/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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@ -153,6 +160,9 @@ do -- Sound definitions
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AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "FNC.Cock", "benny/weapons/fnc/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Barrett.MagOut", "benny/weapons/barrett/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Barrett.MagIn", "benny/weapons/barrett/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Barrett.Cock", "benny/weapons/barrett/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "AA12.MagOut", "benny/weapons/aa12/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "AA12.MagIn", "benny/weapons/aa12/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "SPAS12.MagOut", {
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@ -165,6 +175,8 @@ do -- Sound definitions
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AddSound( "Common.Unload", "benny/weapons/unload.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Deploy", "benny/weapons/common/magpouch.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.Holster", "benny/weapons/common/magpouchin.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC )
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AddSound( "Common.ReloadFail", "benny/hud/reloadfail.ogg", 70, 100, 0.1, CHAN_STATIC )
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@ -405,6 +417,7 @@ do -- Handguns
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Sound_Reload = "1911.Reload",
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Sound_MagOut = "1911.MagOut",
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Sound_MagIn = "1911.MagIn",
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Sound_Cock = "Glock.Cock",
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Delay = (60/300),
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Firemodes = FIREMODE_SEMI,
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@ -442,6 +455,7 @@ do -- Handguns
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Sound_Reload = "USP.Reload",
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Sound_MagOut = "USP.MagOut",
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Sound_MagIn = "USP.MagIn",
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Sound_Cock = "Glock.Cock",
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Delay = (60/300),
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Firemodes = FIREMODE_SEMI,
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@ -515,6 +529,7 @@ do -- Handguns
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_MagOut = "Nambu.MagOut",
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Sound_MagIn = "Nambu.MagIn",
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Sound_Cock = "Glock.Cock",
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Delay = (60/180),
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Firemodes = FIREMODE_SEMI,
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@ -551,6 +566,7 @@ do -- Handguns
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Sound_DryFire = "Common.Dryfire.Pistol",
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Sound_MagOut = "Anaconda.MagOut",
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Sound_MagIn = "Anaconda.MagIn",
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Sound_Cock = "Glock.Cock",
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Delay = (60/180),
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Firemodes = FIREMODE_SEMI,
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@ -627,6 +643,7 @@ do -- SMGs & PDWs
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Sound_Reload = "TMP.Reload",
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Sound_MagOut = "TMP.MagOut",
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Sound_MagIn = "TMP.MagIn",
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Sound_Cock = "MP5K.Cock",
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Delay = (60/650),
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Firemodes = FIREMODE_AUTOSEMI,
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@ -662,6 +679,7 @@ do -- SMGs & PDWs
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Sound_Reload = "MP7.Reload",
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Sound_MagOut = "MP7.MagOut",
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Sound_MagIn = "MP7.MagIn",
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Sound_Cock = "MP5K.Cock",
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Delay = (60/900),
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Firemodes = FIREMODE_AUTOSEMI,
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@ -697,6 +715,7 @@ do -- SMGs & PDWs
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Sound_Reload = "MP5K.Reload",
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Sound_MagOut = "MP5K.MagOut",
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Sound_MagIn = "MP5K.MagIn",
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Sound_Cock = "MP5K.Cock",
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Delay = (60/750),
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Firemodes = FIREMODE_AUTOSEMI,
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@ -732,6 +751,7 @@ do -- SMGs & PDWs
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Sound_Reload = "MAC11.Reload",
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Sound_MagOut = "MAC11.MagOut",
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Sound_MagIn = "MAC11.MagIn",
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Sound_Cock = "MP5K.Cock",
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Delay = (60/1400),
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Firemodes = FIREMODE_AUTOSEMI,
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@ -767,6 +787,7 @@ do -- SMGs & PDWs
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Sound_Reload = "Bizon.Reload",
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagIn = "Bizon.MagIn",
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Sound_Cock = "MP5K.Cock",
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Delay = (60/700),
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Firemodes = FIREMODE_AUTOSEMI,
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@ -802,6 +823,7 @@ do -- SMGs & PDWs
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Sound_Reload = "Bizon.Reload",
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Sound_MagOut = "Bizon.MagOut",
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Sound_MagIn = "Bizon.MagIn",
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Sound_Cock = "MP5K.Cock",
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Delay = (60/1050),
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Firemodes = FIREMODE_AUTOSEMI,
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@ -1057,19 +1079,18 @@ do -- Sniper rifles
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Type = "sniper",
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Icon = Material( "benny/weapons/m16a2.png", "smooth" ),
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WModel = "models/weapons/w_rif_m16a2.mdl",
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WModel = "models/weapons/w_snip_awp.mdl",
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HoldType = "rpg",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.1 },
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Sound_Fire = "M16A2.Fire",
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Sound_Fire = "Barrett.Fire",
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Sound_DryFire = "Common.Dryfire.Rifle",
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Sound_MagOut = "M16A2.MagOut",
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Sound_MagIn = "M16A2.MagIn",
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Sound_MagOut = "Barrett.MagOut",
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Sound_MagIn = "Barrett.MagIn",
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Sound_Cock = "Barrett.Cock",
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Delay = (60/140),
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Firemodes = {
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{ Mode = 1 },
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},
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Firemodes = FIREMODE_SEMI,
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Ammo = 5,
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Damage = 99,
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Spread = 5/60,
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@ -1080,6 +1101,11 @@ do -- Sniper rifles
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SpreadDecay_End = 22,
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SpreadDecay_RampTime = 1,
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Reload_MagOut = 0.5,
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Reload_MagIn = 1.5,
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Reload_MagIn_Bonus1 = 1.0,
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Reload_MagIn_Bonus2 = 1.0+0.1,
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Speed_Move = 0.75,
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Speed_Aiming = 0.75,
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Speed_Reloading = 0.5,
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