Weapon classes changes

This commit is contained in:
Fesiug 2023-12-17 01:05:23 -05:00
parent 912e60e129
commit 2f91c17ce8
1 changed files with 34 additions and 8 deletions

View File

@ -121,8 +121,15 @@ do -- Sound definitions
"benny/weapons/stoner63/03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "Barrett.Fire", {
"benny/weapons/barrett/fire-01.ogg",
"benny/weapons/barrett/fire-02.ogg",
"benny/weapons/barrett/fire-03.ogg",
}, 140, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MP5K.Cock", "benny/weapons/mp5k/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MAC11.MagIn", "benny/weapons/mac11/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "MP7.MagOut", "benny/weapons/mp7/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
@ -153,6 +160,9 @@ do -- Sound definitions
AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "FNC.Cock", "benny/weapons/fnc/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Barrett.MagOut", "benny/weapons/barrett/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Barrett.MagIn", "benny/weapons/barrett/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Barrett.Cock", "benny/weapons/barrett/cock.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "AA12.MagOut", "benny/weapons/aa12/magout.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "AA12.MagIn", "benny/weapons/aa12/magin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "SPAS12.MagOut", {
@ -165,6 +175,8 @@ do -- Sound definitions
AddSound( "Common.Unload", "benny/weapons/unload.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.Deploy", "benny/weapons/common/magpouch.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.Holster", "benny/weapons/common/magpouchin.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC )
AddSound( "Common.ReloadFail", "benny/hud/reloadfail.ogg", 70, 100, 0.1, CHAN_STATIC )
@ -405,6 +417,7 @@ do -- Handguns
Sound_Reload = "1911.Reload",
Sound_MagOut = "1911.MagOut",
Sound_MagIn = "1911.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/300),
Firemodes = FIREMODE_SEMI,
@ -442,6 +455,7 @@ do -- Handguns
Sound_Reload = "USP.Reload",
Sound_MagOut = "USP.MagOut",
Sound_MagIn = "USP.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/300),
Firemodes = FIREMODE_SEMI,
@ -515,6 +529,7 @@ do -- Handguns
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Nambu.MagOut",
Sound_MagIn = "Nambu.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
@ -551,6 +566,7 @@ do -- Handguns
Sound_DryFire = "Common.Dryfire.Pistol",
Sound_MagOut = "Anaconda.MagOut",
Sound_MagIn = "Anaconda.MagIn",
Sound_Cock = "Glock.Cock",
Delay = (60/180),
Firemodes = FIREMODE_SEMI,
@ -627,6 +643,7 @@ do -- SMGs & PDWs
Sound_Reload = "TMP.Reload",
Sound_MagOut = "TMP.MagOut",
Sound_MagIn = "TMP.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/650),
Firemodes = FIREMODE_AUTOSEMI,
@ -662,6 +679,7 @@ do -- SMGs & PDWs
Sound_Reload = "MP7.Reload",
Sound_MagOut = "MP7.MagOut",
Sound_MagIn = "MP7.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/900),
Firemodes = FIREMODE_AUTOSEMI,
@ -697,6 +715,7 @@ do -- SMGs & PDWs
Sound_Reload = "MP5K.Reload",
Sound_MagOut = "MP5K.MagOut",
Sound_MagIn = "MP5K.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/750),
Firemodes = FIREMODE_AUTOSEMI,
@ -732,6 +751,7 @@ do -- SMGs & PDWs
Sound_Reload = "MAC11.Reload",
Sound_MagOut = "MAC11.MagOut",
Sound_MagIn = "MAC11.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/1400),
Firemodes = FIREMODE_AUTOSEMI,
@ -767,6 +787,7 @@ do -- SMGs & PDWs
Sound_Reload = "Bizon.Reload",
Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/700),
Firemodes = FIREMODE_AUTOSEMI,
@ -802,6 +823,7 @@ do -- SMGs & PDWs
Sound_Reload = "Bizon.Reload",
Sound_MagOut = "Bizon.MagOut",
Sound_MagIn = "Bizon.MagIn",
Sound_Cock = "MP5K.Cock",
Delay = (60/1050),
Firemodes = FIREMODE_AUTOSEMI,
@ -1057,19 +1079,18 @@ do -- Sniper rifles
Type = "sniper",
Icon = Material( "benny/weapons/m16a2.png", "smooth" ),
WModel = "models/weapons/w_rif_m16a2.mdl",
WModel = "models/weapons/w_snip_awp.mdl",
HoldType = "rpg",
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 },
GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.1 },
Sound_Fire = "M16A2.Fire",
Sound_Fire = "Barrett.Fire",
Sound_DryFire = "Common.Dryfire.Rifle",
Sound_MagOut = "M16A2.MagOut",
Sound_MagIn = "M16A2.MagIn",
Sound_MagOut = "Barrett.MagOut",
Sound_MagIn = "Barrett.MagIn",
Sound_Cock = "Barrett.Cock",
Delay = (60/140),
Firemodes = {
{ Mode = 1 },
},
Firemodes = FIREMODE_SEMI,
Ammo = 5,
Damage = 99,
Spread = 5/60,
@ -1080,6 +1101,11 @@ do -- Sniper rifles
SpreadDecay_End = 22,
SpreadDecay_RampTime = 1,
Reload_MagOut = 0.5,
Reload_MagIn = 1.5,
Reload_MagIn_Bonus1 = 1.0,
Reload_MagIn_Bonus2 = 1.0+0.1,
Speed_Move = 0.75,
Speed_Aiming = 0.75,
Speed_Reloading = 0.5,