diff --git a/gamemodes/benny/entities/weapons/benny/sh_reload.lua b/gamemodes/benny/entities/weapons/benny/sh_reload.lua index 6c8db48..c89c347 100644 --- a/gamemodes/benny/entities/weapons/benny/sh_reload.lua +++ b/gamemodes/benny/entities/weapons/benny/sh_reload.lua @@ -4,8 +4,8 @@ SWEP.GEN_MagOut = 0 SWEP.GEN_MagIn = 0.8 -SWEP.GEN_MagIn_BonusStart = 0.6 -SWEP.GEN_MagIn_BonusEnd = 0.7 +SWEP.GEN_MagIn_BonusStart = 0.5 +SWEP.GEN_MagIn_BonusEnd = 0.55 function SWEP:Reload( hand ) if hand == nil then return end -- Needs to be called from the custom ones diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index b77b7ae..8c86472 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -925,7 +925,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local gump1 = math.Round( r_h*(1-b1) ) local gump2 = math.Round( r_h*(1-b2) ) surface.SetDrawColor( 255, 100, 100, 100 ) - surface.DrawRect( r_x, r_y+gump2, r_w, gump2 ) + surface.DrawRect( r_x, r_y+gump2, r_w, gump1-gump2 ) surface.SetDrawColor( 255, 100, 100 ) surface.DrawRect( r_x, r_y+gump1, r_w, ss(1) ) surface.DrawRect( r_x, r_y+gump2, r_w, ss(1) )