The cutscene entity
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275581f004
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@ -0,0 +1,16 @@
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AddCSLuaFile()
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ENT.Base = "base_anim"
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ENT.Type = "anim"
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ENT.AutomaticFrameAdvance = true
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function ENT:Initialize()
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self:SetModel( "models/benny/test.mdl" )
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self:ResetSequence( "test" )
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end
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function ENT:Think()
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self:NextThink( CurTime() )
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return true
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end
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@ -5,6 +5,29 @@ local debugcolor = Color( 255, 0, 255, 1 )
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tempmapcameras = {}
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tempmapcameras["benny_caramelldansen"] = {}
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tempmapcameras["benny_caramelldansen"]["main"] = {
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Type = "Standard",
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Pos = Vector( -510, 0, 128 ),
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Ang = Angle( 12, 0, 0 ),
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FOV = 90,
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Checks = {
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{
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Vector( -512, -512, 64 ),
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Vector( 512, 512, -64 ),
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},
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},
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Special = function( self, ply )
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local pos = Vector()
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pos:Set( self.Pos )
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local ang = Angle()
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ang:Set( self.Ang )
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return pos, ang, self.FOV
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end
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}
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tempmapcameras["benny_test"] = {}
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tempmapcameras["benny_test"]["main"] = {
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@ -163,15 +186,60 @@ local tempcam = {
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end
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}
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local fixer = Angle( 0, -90, 90 )
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local fixer2 = Angle( 0, -90, 90 )
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local cscam = {
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Special = function( self, ply )
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local pos = Vector()
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local ang = Angle()
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local fov = 90
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cuts:SetupBones()
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local mat = cuts:GetBoneMatrix( cuts:LookupBone( "camera" ) )
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local matf = cuts:GetBoneMatrix( cuts:LookupBone( "camera.fov" ) )
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pos:Set( mat:GetTranslation() )
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ang:Set( mat:GetAngles() )
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ang:Sub( fixer )
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local fix, fixa = matf:GetTranslation(), matf:GetAngles()
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fix:Sub( cuts:GetPos() )
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fov = fix.z
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do
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local x, y, z = pos.x, pos.y, pos.z
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end
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do
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local p, y, r = ang.p, ang.y, ang.r
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ang.p = -r
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ang.r = 0
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end
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fov = Convert( fov, (4/3) ) -- Convert to vertical FOV.. somehow
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fov = Convert( fov, (ScrH()/ScrW())/(3/4) ) -- Shut up default Source FOV widescreen magic
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return pos, ang, fov
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end
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}
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local function decide_active()
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-- print( LocalPlayer():GetPos() )
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-- BENNY_ACTIVECAMERA = tempcam
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local csent = ents.FindByClass( "benny_cutscene" )[1]
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if IsValid( csent ) then
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BENNY_ACTIVECAMERA = cscam
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cuts = csent
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return true
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end
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if tempmapcameras[ game.GetMap() ] then
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for name, camera in pairs( tempmapcameras[ game.GetMap() ] ) do
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if camera.Checks then
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for i, v in ipairs(camera.Checks) do
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if LocalPlayer():GetPos():WithinAABox( v[1], v[2] ) then
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debugoverlay.Box( vector_origin, v[1], v[2], 0, debugcolor )
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if LocalPlayer():GetPos():WithinAABox( v[1], v[2] ) then
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BENNY_ACTIVECAMERA = camera
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return true
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end
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@ -212,7 +280,7 @@ hook.Add( "CalcView", "MyCalcView", function( ply, pos, ang, fov )
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view.fov = tonumber(st[7])
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end
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view.fov = Convert( view.fov, (ScrH()/ScrW())/(3/4) )
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--view.fov = Convert( view.fov, (ScrH()/ScrW())/(3/4) )
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return view
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end
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end )
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@ -141,7 +141,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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localss = ss(1)
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local b = ss(20)
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local scheme = schemes["yanghao"]
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local scheme = schemes["benny"]
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do -- Health
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-- BG
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