diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 513fee6..e96dbc8 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -71,6 +71,18 @@ AddSound( "Glock.Fire", { "benny/weapons/glock/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) +AddSound( "M16A2.Fire", { + "benny/weapons/m16a2/01.ogg", + "benny/weapons/m16a2/02.ogg", + "benny/weapons/m16a2/03.ogg", +}, 140, 100, 0.5, CHAN_STATIC ) + +AddSound( "FNC.Fire", { + "benny/weapons/fnc/01.ogg", + "benny/weapons/fnc/02.ogg", + "benny/weapons/fnc/03.ogg", +}, 140, 100, 0.5, CHAN_STATIC ) + AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) @@ -91,6 +103,10 @@ AddSound( "USP.MagOut", "benny/weapons/usp/magout.ogg", 70, 100, 0.5, CHAN_STATI AddSound( "USP.MagIn", "benny/weapons/usp/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Glock.MagOut", "benny/weapons/glock/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Glock.MagIn", "benny/weapons/glock/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) +AddSound( "M16A2.MagOut", "benny/weapons/m16a2/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) +AddSound( "M16A2.MagIn", "benny/weapons/m16a2/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) +AddSound( "FNC.MagOut", "benny/weapons/fnc/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) +AddSound( "FNC.MagIn", "benny/weapons/fnc/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Common.Dryfire.Pistol", "benny/weapons/common/06-13.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "Common.Dryfire.Rifle", "benny/weapons/common/06-12.ogg", 70, 100, 0.5, CHAN_STATIC ) @@ -157,6 +173,11 @@ wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" +wep.Delay = (60/300) +wep.Firemodes = FIREMODE_SEMI +wep.Ammo = 0 +wep.Damage = 0 + local wep = {} WEAPONS["melee_baton"] = wep wep.Name = "BATON" @@ -165,6 +186,11 @@ wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" +wep.Delay = (60/300) +wep.Firemodes = FIREMODE_SEMI +wep.Ammo = 0 +wep.Damage = 0 + local wep = {} WEAPONS["melee_knife"] = wep wep.Name = "KNIFE" @@ -173,6 +199,11 @@ wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" +wep.Delay = (60/300) +wep.Firemodes = FIREMODE_SEMI +wep.Ammo = 0 +wep.Damage = 0 + local wep = {} WEAPONS["melee_machete"] = wep wep.Name = "MACHETE" @@ -181,6 +212,11 @@ wep.Type = "melee" wep.WModel = "models/weapons/w_crowbar.mdl" +wep.Delay = (60/300) +wep.Firemodes = FIREMODE_SEMI +wep.Ammo = 0 +wep.Damage = 0 + local wep = {} WEAPONS["1911"] = wep wep.Name = "COBRA .45" @@ -382,8 +418,12 @@ wep.Description = "meow" wep.Type = "rifle" wep.WModel = "models/weapons/w_crowbar.mdl" +wep.Sound_Fire = "FNC.Fire" +wep.Sound_MagOut = "FNC.MagOut" -- placeholder +wep.Sound_MagIn = "FNC.MagIn" -- placeholder -wep.Delay = (60/600) + +wep.Delay = (60/700) wep.Firemodes = FIREMODE_AUTOSEMI wep.Ammo = 30 wep.Damage = 2 @@ -395,8 +435,11 @@ wep.Description = "meow" wep.Type = "rifle" wep.WModel = "models/weapons/w_crowbar.mdl" +wep.Sound_Fire = "M16A2.Fire" +wep.Sound_MagOut = "M16A2.MagOut" -- placeholder +wep.Sound_MagIn = "M16A2.MagIn" -- placeholder -wep.Delay = (60/900) +wep.Delay = (60/1000) wep.Firemodes = { { Mode = 3 }, { Mode = 1 },