diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index 3a37dba..3d9a422 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -231,9 +231,13 @@ CreateClientConVar( "benny_hud_tempactive", "benny", true, false ) hook.Add( "HUDPaint", "Benny_HUDPaint", function() local sw, sh = ScrW(), ScrH() - local b = ss(20) + local Wb = ss(20) + local Hb = ss(20) + + -- Wb = (sh*(4/3)) + -- Wb = (sw-Wb)/2 + local p = LocalPlayer() - -- PROTO: Make sure this is the 'benny' weapon. local wep = p:BennyCheck() local active = GetConVar("benny_hud_tempactive"):GetString() @@ -245,7 +249,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local b_bh2 = ss(8) local b_s = ss(4) local b_s2 = b_s*2 - local b_x, b_y = b, sh - b - b_h + local b_x, b_y = Wb, sh - Hb - b_h -- BG surface.SetDrawColor( scheme["bg"] ) surface.DrawRect( b_x, b_y, b_w, b_h ) @@ -286,11 +290,14 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.DrawRect( b_x + b_s + ((i-1)*ss(32+2)) + ss(1), b_y + b_bh + ss(4+2) + ss(1), ss(32*localperc) - ss(2), b_bh2 - ss(2) ) end end - if wep and wep:GetTempHandedness() then - surface.SetDrawColor( scheme["bg"] ) - surface.DrawRect( b_x, b_y - ss( 12+3 ), ss( 86 ), ss( 12 ) ) - draw.SimpleText( "LEFT-HANDED MODE", "Benny_12", b_x + ss( 2 ), b_y - ss( 12+2 ), scheme["fg"], TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) - end + end + + if wep and wep:GetTempHandedness() then + local t_w, t_h = ss( 90 ), ss( 14 ) + local t_x, t_y = sw/2 - t_w/2, sh - Hb - t_h + surface.SetDrawColor( scheme["bg"] ) + surface.DrawRect( t_x, t_y, t_w, t_h ) + draw.SimpleText( "LEFT-HANDED MODE", "Benny_12", t_x + t_w/2, t_y + t_h/2 + ss(1), scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) end do -- Vaulting @@ -324,8 +331,8 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local wep_class = wep:BClass( hand ) local p_w, p_h = ss(156), ss(64) - local p_x, p_y = sw - b - p_w, sh - b - p_h - if hand then p_y = p_y - p_h - ss(20+4+4) end + local p_x, p_y = sw - Wb - p_w, sh - Hb - p_h + if hand then p_y = p_y - p_h - ss(20 + 2) end local pb = ss(4) local pb2 = pb*2 @@ -382,7 +389,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() end end if wep_class.Ammo then -- Magazines - local m_w, m_h = ss( 14 ), ss( 24 ) + local m_w, m_h = ss( 12 ), ss( 20 ) local m_x, m_y = p_x + p_w - m_w, p_y - m_h - ss(1)--p_x - m_w, p_y + p_h - m_h local bb = ss( 1 ) local b2 = ss( 2 ) @@ -549,20 +556,20 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() for i, bucket in ipairs( inventorylist ) do surface.SetDrawColor( scheme["bg"] ) - surface.DrawRect( bump + b, b, size_num, size_num ) + surface.DrawRect( bump + Wb, Hb, size_num, size_num ) if i==bucket_selected then surface.SetDrawColor( scheme["fg"] ) - surface.DrawRect( bump + b + gap, b + gap, size_num - (gap*2), size_num - (gap*2) ) + surface.DrawRect( bump + Wb + gap, Hb + gap, size_num - (gap*2), size_num - (gap*2) ) surface.SetFont( "Benny_12" ) surface.SetTextColor( scheme["bg"] ) - surface.SetTextPos( bump + b + ss(3), b + ss(1) ) + surface.SetTextPos( bump + Wb + ss(3), Hb + ss(1) ) surface.DrawText( i ) else surface.SetFont( "Benny_12" ) surface.SetTextColor( scheme["fg"] ) - surface.SetTextPos( bump + b + ss(3), b + ss(1) ) + surface.SetTextPos( bump + Wb + ss(3), Hb + ss(1) ) surface.DrawText( i ) end @@ -570,7 +577,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() if i!=bucket_selected then for d, item in ipairs( bucket ) do surface.SetDrawColor( scheme["bg"] ) - surface.DrawRect( bump + b, (item_start+ybump) + b, size_texty, size_texty ) + surface.DrawRect( bump + Wb, (item_start+ybump) + Hb, size_texty, size_texty ) ybump = ybump + (item_gap) end bump = bump + (nextwe_no) @@ -579,17 +586,17 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local idata = WEAPONS[inv[item].Class] local sel = item==wep:D_GetID( wep:GetTempHandedness() )--d==item_selected surface.SetDrawColor( scheme["bg"] ) - surface.DrawRect( bump + b, (item_start+ybump) + b, size_textx, (sel and size_texty_sel or size_texty) ) + surface.DrawRect( bump + Wb, (item_start+ybump) + Hb, size_textx, (sel and size_texty_sel or size_texty) ) if sel then surface.SetDrawColor( scheme["fg"] ) - surface.DrawRect( bump + b + gap, (item_start+ybump) + b + gap, size_textx - (gap*2), (sel and size_texty_sel or size_texty) - (gap*2) ) + surface.DrawRect( bump + Wb + gap, (item_start+ybump) + Hb + gap, size_textx - (gap*2), (sel and size_texty_sel or size_texty) - (gap*2) ) surface.SetTextColor( scheme["bg"] ) -- PROTO: This is just useful information for me. surface.SetFont( "Benny_8" ) local num = 0 for i, v in pairs( inv[item] ) do - surface.SetTextPos( bump + b + ss(3), (item_start+ybump) + b + ss(1+6+(4*num)) ) + surface.SetTextPos( bump + Wb + ss(3), (item_start+ybump) + Hb + ss(1+6+(4*num)) ) surface.DrawText( i .. " : " .. v ) num = num +1 end @@ -597,11 +604,11 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.SetTextColor( scheme["fg"] ) end surface.SetFont( "Benny_12" ) - surface.SetTextPos( bump + b + ss(3), (item_start+ybump) + b + ss(1) ) + surface.SetTextPos( bump + Wb + ss(3), (item_start+ybump) + Hb + ss(1) ) surface.DrawText( idata.Name ) surface.SetFont( "Benny_8" ) - surface.SetTextPos( bump + b + size_textx - surface.GetTextSize(item) - ss(3), (item_start+ybump) + b + ss(1) ) + surface.SetTextPos( bump + Wb + size_textx - surface.GetTextSize(item) - ss(3), (item_start+ybump) + Hb + ss(1) ) surface.DrawText( item ) ybump = ybump + (d==item_selected and item_gap_sel or item_gap) end @@ -611,7 +618,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() end do -- Captions - local space = b + local space = Hb for aaa, caption in pairs(captions) do if caption.lifetime <= CurTime() then captions[aaa] = nil end if #caption.lines == 0 then captions[aaa] = nil end @@ -763,7 +770,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() end end - if true and p:BennyCheck() then + if false and p:BennyCheck() then local bx, by = sw/2, sh*(0.75) local mx = 50