Perfected weapon switching, I think
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@ -33,12 +33,28 @@ local function beatup( ply, num )
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-- If we are selected our currently equipped weapon, holster it.
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return wep:D_SetReqID( hand, "" )
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else
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if id == wep:D_GetID( !hand ) then
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-- If the wanted weapon is in the other hand, request to holster it.
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if wep:D_GetReqID( hand ) != "" then
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-- Something is in this hand
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if wep:D_GetReqID( !hand ) != "" then
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-- Something in the other hand
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wep:D_SetReqID( !hand, wep:D_GetReqID( hand ) )
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wep:D_SetReqID( hand, id )
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return
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else
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-- Nothing in the other hand
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wep:D_SetReqID( !hand, "" )
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wep:D_SetReqID( hand, id )
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return
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end
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else
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-- Nothing in this hand.
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if wep:D_GetReqID( !hand ) == id then
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-- Weapon we want is in the other hand.
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wep:D_SetReqID( !hand, "" )
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wep:D_SetReqID( hand, id )
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return
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end
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if wep:D_GetID( !hand ) != "" and wep:D_GetID( hand ) != "" then -- If we have something in this hand, swap it with the other
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wep:D_SetReqID( !hand, wep:D_GetID( hand ) )
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end
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return wep:D_SetReqID( hand, id )
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end
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