diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index 282b25f..c599be7 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -215,8 +215,8 @@ local col_2 = Color(0, 0, 0, 255) local col_3 = Color(255, 127, 127, 255) local col_4 = Color(255, 222, 222, 255) local heartbeatcol = Color(255, 255, 255, 255) -local mat_dot = Material("benny/hud/xhair/dot.png", "mips smooth") -local mat_long = Material("benny/hud/xhair/long.png", "mips smooth") +local mat_dot = Material("benny/hud/xhair/dotx.png", "") +local mat_long = Material("benny/hud/xhair/long.png", "") local mat_dot_s = Material("benny/hud/xhair/dot_s.png", "mips smooth") local mat_long_s = Material("benny/hud/xhair/long_s.png", "mips smooth") local spacer_long = 2 -- screenscaled @@ -308,35 +308,41 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() end end - do -- Hints - local b_w, b_h = ss(170), ss(2) - local b_x, b_y = sw - Wb - b_w, Hb--sh/2 - b_h/2 + if true then -- Hints + local b_w, b_h = ss(130), ss(2) + local b_x, b_y = sw - Wb - b_w, Hb + ss(200)--sh/2 - b_h/2 local honk = ss(1) local honk2 = honk*2 - local tbw, tbh, tbg = ss(6), ss(2), ss(19) + local tbw, tbh, tbg = ss(6), ss(2), ss(14) local bump = 0 local tbump = 0 local lonk = { - { - Glyph = "M1", - Text1 = "ATTACK", - Text2 = "Fire your weapon", - Space = ss(20) - }, - { - Glyph = "M2", - Text1 = "ATTACK2", - Text2 = "Fire your other weapon", - Space = ss(20) - }, + --{ + -- Glyph = "M1", + -- Text1 = "ATTACK", + -- Text2 = "Fire your weapon", + -- Space = ss(20) + --}, + --{ + -- Glyph = "M2", + -- Text1 = "ATTACK (AKIMBO)", + -- Text2 = "Fire your other weapon", + -- Space = ss(20) + --}, { Glyph = "R", Text1 = "RELOAD", - Text2 = "Reload your active weapon", + Text2 = "Reload weapon", + Space = ss(20) + }, + { + Glyph = "T", + Text1 = "RELOAD (AKIMBO)", + Text2 = "Reload alternate weapon", Space = ss(20) }, { @@ -359,7 +365,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() }, { Glyph = "F1", - Text1 = "DEVELOPER SPAWN", + Text1 = "DEV. SPAWN", Text2 = "Cheat items in", Space = ss(20) }, @@ -367,47 +373,61 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() for _, data in ipairs( lonk ) do - tbump = tbump + ss(4) - tbump = tbump + data.Space + ss(4) + if _==1 then + tbump = tbump + ss(4) + end + tbump = tbump + ss(18) + if _==#lonk then + tbump = tbump + ss(4) + end end + b_h = b_h + tbump + + b_y = sh - b_h - Hb + surface.SetDrawColor( scheme["bg"] ) surface.DrawRect( b_x, b_y, b_w, b_h ) surface.SetDrawColor( scheme["fg"] ) surface.DrawOutlinedRect( b_x + honk, b_y + honk, b_w - honk2, b_h - honk2, ss(0.5) ) for _, data in ipairs( lonk ) do - bump = bump + ss(4) + if _==1 then + bump = bump + ss(4) + end --surface.DrawRect( b_x + b_w - 64, b_y + bump, 32, data.Space ) - draw.SimpleText( data.Text1, "Benny_16", b_x + b_w - tbw, + draw.SimpleText( data.Text1, "Benny_14", b_x + b_w - tbw, b_y + bump, scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) - draw.SimpleText( data.Text2, "Benny_12", b_x + b_w - tbw, - b_y+ss(12) + bump, + draw.SimpleText( data.Text2, "Benny_8", b_x + b_w - tbw, + b_y+ss(10) + bump, scheme["fg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) if #data.Glyph == 1 then surface.DrawOutlinedRect( b_x + tbw, b_y + ss(2) + bump, tbg, tbg, ss(1) ) draw.SimpleText( data.Glyph, "Benny_16", b_x + tbw + tbg/2, - b_y + ss(4.2) + bump, + b_y + ss(2.6) + bump, scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) else - surface.SetFont( "Benny_12" ) + surface.SetFont( "Benny_10" ) local tx = surface.GetTextSize( data.Glyph ) tx = math.max( tx + ss(8), tbg ) surface.DrawOutlinedRect( b_x + tbw, b_y + ss(2) + bump, tx, tbg, ss(1) ) - draw.SimpleText( data.Glyph, "Benny_12", b_x + tbw + tx/2, - b_y + ss(6.2) + bump, + draw.SimpleText( data.Glyph, "Benny_10", b_x + tbw + tx/2, + b_y + ss(4.6) + bump, scheme["fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) end - bump = bump + data.Space + ss(4) + bump = bump + ss(18) + if _==#lonk then + bump = bump + ss(4) + end end end @@ -425,8 +445,8 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local wep_class = wep:BClass( hand ) local p_w, p_h = ss(156), ss(64) - local p_x, p_y = sw - Wb - p_w, sh - Hb - p_h - if hand then p_y = p_y - p_h - ss(20 + 2) end + local p_x, p_y = sw - p_w - Wb, Hb + if hand then p_x = Wb end local pb = ss(4) local pb2 = pb*2 @@ -484,7 +504,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() end if wep_class.Ammo then -- Magazines local m_w, m_h = ss( 12 ), ss( 20 ) - local m_x, m_y = p_x + p_w - m_w, p_y - m_h - ss(1)--p_x - m_w, p_y + p_h - m_h + local m_x, m_y = p_x + p_w - m_w, p_y + p_h + ss(1)--p_x - m_w, p_y + p_h - m_h local bb = ss( 1 ) local b2 = ss( 2 ) local b3 = ss( 3 ) @@ -602,12 +622,12 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.DrawTexturedRectRotated( poosx, poosy, s(16), s(16), 0 ) else -- pistol surface.SetMaterial( mat2 ) - surface.DrawTexturedRectRotated( poosx - gap, poosy, s(24), s(24), 0 ) - surface.DrawTexturedRectRotated( poosx + gap, poosy, s(24), s(24), 0 ) + surface.DrawTexturedRectRotated( poosx - gap, poosy, s(32), s(32), 0 ) + surface.DrawTexturedRectRotated( poosx + gap, poosy, s(32), s(32), 0 ) surface.SetMaterial( mat2 ) - surface.DrawTexturedRectRotated( poosx, poosy - gap, s(24), s(24), 0 ) - surface.DrawTexturedRectRotated( poosx, poosy + gap, s(24), s(24), 0 ) + surface.DrawTexturedRectRotated( poosx, poosy - gap, s(32), s(32), 0 ) + surface.DrawTexturedRectRotated( poosx, poosy + gap, s(32), s(32), 0 ) end end end