ConVar system thingy
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@ -157,8 +157,6 @@ function SWEP:Reload( hand )
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return true
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end
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CreateClientConVar( "benny_toggleaim", 0, true, true )
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hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_TempForAim", function( ply, button )
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local wep = ply:BennyCheck()
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@ -0,0 +1,74 @@
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-- Meanings: Default, Min, Max, Replicated, Archived, Hint
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-- Replicated is Userinfo in Client.
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CONVARS_SV = {}
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CONVARS_SV["cam_override"] = { "", nil, nil, true, false, "X Y Z P Y R FOV" }
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CONVARS_SV["cam_unlock"] = { 0, 0, 1, true, false, "First person (sort of)" }
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CONVARS_SV["net_easyway"] = { 0, 0, 1, true, false, "Use a disgusting way of networking inventories for minimal desync." }
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CONVARS_SV_GEN = {}
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for i, v in pairs( CONVARS_SV ) do
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CONVARS_SV_GEN[i] = CreateConVar( "benny_" .. i, v[1], (v[4] and FCVAR_REPLICATED or 0) + (v[5] and FCVAR_ARCHIVE or 0), v[5], v[2], v[3] )
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end
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function ConVarSV( name )
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return CONVARS_SV_GEN[name]
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end
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function ConVarSV_Bool( name )
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return ConVarSV( name ):GetBool()
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end
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function ConVarSV_String( name )
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return ConVarSV( name ):GetString()
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end
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function ConVarSV_Int( name )
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return ConVarSV( name ):GetInt()
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end
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function ConVarSV_Float( name )
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return ConVarSV( name ):GetFloat()
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end
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if CLIENT then -- CL CL CL
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CONVARS_CL = {}
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CONVARS_CL["hud_scale"] = { 2, 1, 4, false, true, "HUD integer scaling" }
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CONVARS_CL["hud_tempactive"] = { "benny", nil, nil, false, true, "HUD color scheme temporary" }
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CONVARS_CL["wep_toggleaim"] = { 1, 0, 1, true, true, "Hold or toggle to aim weapon." }
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CONVARS_CL["wep_toolgun"] = { "", nil, nil, true, true, "Toolgun tool." }
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CONVARS_CL_GEN = {}
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for i, v in pairs( CONVARS_CL ) do
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CONVARS_CL_GEN[i] = CreateConVar( "benny_" .. i, v[1], (v[4] and FCVAR_USERINFO or 0) + (v[5] and FCVAR_ARCHIVE or 0), v[5], v[2], v[3] )
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end
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function ConVarCL( name )
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return CONVARS_CL_GEN[name]
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end
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function ConVarCL_Bool( name )
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return ConVarCL( name ):GetBool()
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end
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function ConVarCL_String( name )
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return ConVarCL( name ):GetString()
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end
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function ConVarCL_Int( name )
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return ConVarCL( name ):GetInt()
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end
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function ConVarCL_Float( name )
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return ConVarCL( name ):GetFloat()
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end
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end -- CL end CL end CL end
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@ -17,10 +17,8 @@ hook.Add( "HUDShouldDraw", "Benny_HUDShouldDraw", function( name )
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if ( hide[ name ] ) then return false end
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end )
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local HSCALE = CreateClientConVar( "benny_hud_scale", 2, true, false, "HUD scaling", 0, 4 )
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function ss( scale )
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return scale*HSCALE:GetInt()--math.Round( scale * ( ScrH() / 480 ) * HSCALE:GetFloat() )
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return scale*ConVarCL_Int("hud_scale")--math.Round( scale * ( ScrH() / 480 ) * HSCALE:GetFloat() )
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end
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local function genfonts()
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@ -220,15 +218,13 @@ local mat_long = Material("benny/hud/xhair/long.png", "")
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local mat_dot_s = Material("benny/hud/xhair/dot_s.png", "mips smooth")
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local mat_long_s = Material("benny/hud/xhair/long_s.png", "mips smooth")
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local spacer_long = 2 -- screenscaled
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local gap = 24
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local gap = 8
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local trash_vec, trash_ang = Vector(), Angle()
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bucket_selected = bucket_selected or 1
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item_selected = item_selected or 1
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CreateClientConVar( "benny_hud_tempactive", "benny", true, false )
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hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local sw, sh = ScrW(), ScrH()
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local Wb = ss(20)
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@ -719,6 +715,10 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local inv = p:INV_Get()
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local b_x, b_y = Wb, Hb
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for i, v in ipairs( inv ) do
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surface.SetDrawColor( scheme["bg"] )
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end
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end
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do -- Captions
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@ -150,7 +150,6 @@ AddSound( "Common.NoAmmo", "benny/weapons/noammo.ogg", 70, 100, 0.5, CHAN_STATIC
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do -- Toolgun
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CreateClientConVar( "benny_toolgun", "", true, true )
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local ToolGunTools = {
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["ammocrate"] = function( self, p, tr )
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if SERVER then
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