Fix da bugz
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d741067f44
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@ -76,8 +76,6 @@ hook.Add( "Move", "Benny_Move", function( ply, mv )
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maxs = bb,
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maxs = bb,
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filter = ply,
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filter = ply,
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} )
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} )
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debugoverlay.Line( T1.StartPos, T1.HitPos, 0, T1.Hit and CR or color_white )
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if CLIENT then vaultsave = false end
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if CLIENT then vaultsave = false end
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if T1.Hit then -- A challenger approaches
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if T1.Hit then -- A challenger approaches
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@ -104,7 +102,7 @@ hook.Add( "Move", "Benny_Move", function( ply, mv )
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local VertClearance = T3.HitPos.z - T3.StartPos.z
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local VertClearance = T3.HitPos.z - T3.StartPos.z
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-- If we try to go so high and it's TOO high then give up
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-- If we try to go so high and it's TOO high then give up
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if VertClearance != MAXVAULTHEIGHT then
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if VertClearance > ply:GetStepSize() and VertClearance != MAXVAULTHEIGHT then
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-- Trace from clearance to final
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-- Trace from clearance to final
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local T4 = util.TraceHull( {
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local T4 = util.TraceHull( {
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start = T3.HitPos,
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start = T3.HitPos,
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