D/B and O/U
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@ -682,6 +682,54 @@ do -- Shotguns
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Features = "firearm",
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Features = "firearm",
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}
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}
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WEAPONS["doublebarrel"] = {
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Name = "D/B",
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Description = "meow",
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Type = "shotgun",
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WModel = "models/weapons/w_shot_shorty.mdl",
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HoldType = "rpg",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
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Sound_Fire = "SPAS12.Fire",
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Sound_DryFire = "Common.Dryfire.Rifle",
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Sound_MagOut = "SPAS12.MagOut",
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Sound_MagIn = "SPAS12.MagIn",
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Delay = (60/120),
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Firemodes = FIREMODE_SEMI,
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Ammo = 2,
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Damage = 10,
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Pellets = 8,
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Spread = 300/60,
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Features = "firearm",
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}
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WEAPONS["overunder"] = {
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Name = "O/U",
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Description = "meow",
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Type = "shotgun",
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WModel = "models/weapons/w_shot_kozlice.mdl",
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HoldType = "rpg",
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GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW, 0.5 },
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Sound_Fire = "SPAS12.Fire",
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Sound_DryFire = "Common.Dryfire.Rifle",
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Sound_MagOut = "SPAS12.MagOut",
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Sound_MagIn = "SPAS12.MagIn",
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Delay = (60/120),
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Firemodes = FIREMODE_SEMI,
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Ammo = 2,
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Damage = 10,
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Pellets = 8,
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Spread = 130/60,
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Features = "firearm",
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}
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WEAPONS["cqb70"] = {
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WEAPONS["cqb70"] = {
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Name = "CS-70",
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Name = "CS-70",
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Description = "meow",
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Description = "meow",
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