MP Timer, factions, convar, weh
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@ -46,6 +46,15 @@ local function genfonts()
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weight = 0,
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} )
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end
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for _, size in pairs(sizes) do
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surface.CreateFont( "BennyS_" .. size, {
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font = "Carbon Plus Bold",
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size = ss(size),
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weight = 0,
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scanlines = ss(1),
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blursize = ss(3),
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} )
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end
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local sizes = {
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8,
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9,
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@ -77,11 +86,11 @@ schemes = {
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caption = Color( 255, 238, 169 ),
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name = "BENNY",
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},
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["nicky"] = {
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["nikki"] = {
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fg = Color( 255, 174, 210 ),
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bg = Color(37, 12, 40 ),
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caption = Color( 255, 174, 210 ),
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name = "NICKY",
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name = "NIKKI",
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},
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["igor"] = {
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fg = Color( 253, 208, 207 ),
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@ -95,6 +104,42 @@ schemes = {
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caption = Color( 87, 187, 253 ),
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name = "YANG-HAO",
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},
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["mp_cia"] = {
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fg = Color( 93, 118, 215 ),
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bg = Color( 25, 23, 47 ),
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caption = Color( 87, 187, 253 ),
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name = "CIA",
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},
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["mp_plasof"] = {
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fg = Color( 255, 103, 103 ),
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bg = Color( 35, 25, 20 ),
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caption = Color( 87, 187, 253 ),
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name = "PLASOF",
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},
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["mp_militia"] = {
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fg = Color( 255, 199, 133 ),
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bg = Color( 33, 18, 18 ),
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caption = Color( 87, 187, 253 ),
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name = "MILITIA",
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},
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["mp_natguard"] = {
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fg = Color( 208, 226, 132 ),
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bg = Color( 23, 25, 23 ),
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caption = Color( 87, 187, 253 ),
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name = "ARNG",
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},
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["mp_viper"] = {
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fg = Color( 255, 230, 245 ),
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bg = Color( 40, 30, 30 ),
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caption = Color( 87, 187, 253 ),
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name = "VIPER",
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},
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["mp_halo"] = {
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fg = Color( 200, 255, 246 ),
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bg = Color( 30, 40, 38 ),
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caption = Color( 87, 187, 253 ),
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name = "HALO",
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},
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["enemy"] = {
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caption = Color( 199, 0, 0 ),
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name = "ENEMY",
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@ -105,6 +150,10 @@ schemes = {
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}
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}
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function schema( i1, i2, alpha )
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return schemes[i1][i2].r, schemes[i1][i2].g, schemes[i1][i2].b, alpha*255
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end
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captions = {
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--{
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-- name = "YANG-HAO",
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@ -178,6 +227,8 @@ local gap = 24
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bucket_selected = bucket_selected or 1
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item_selected = item_selected or 1
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CreateClientConVar( "benny_hud_tempactive", "benny", true, false )
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hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local sw, sh = ScrW(), ScrH()
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local b = ss(20)
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@ -185,7 +236,8 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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-- PROTO: Make sure this is the 'benny' weapon.
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local wep = p:GetActiveWeapon()
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local scheme = schemes["benny"]
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local active = GetConVar("benny_hud_tempactive"):GetString()
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local scheme = schemes[active]
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do -- Health
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-- BG
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@ -271,9 +323,10 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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local text = wep:GetWep1Clip() == 0 and "---" or wep:Clip1()-- .. " - MAG " .. wep:GetWep1Clip()
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local tw = surface.GetTextSize( text )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(24) )
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surface.SetTextPos( sw - b - ss(4) - tw, sh - b - ss(25) )
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surface.DrawText( text )
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surface.SetFont( "Benny_12" )
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local bx = 1
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local count = math.max( wep:Clip1(), wep:BClass( false ).Ammo )
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local size = ss(10)
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@ -703,14 +756,29 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function()
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d1 = d1 .. "."
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end
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surface.SetTextColor( scheme["fg"] )
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surface.SetFont( "Benny_36")
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surface.SetTextPos( ib + r_x + ss( 24 ) - surface.GetTextSize( d1 ), r_y )
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local tx = surface.GetTextSize( d1 )
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local c1, c2, c3, c4 = schema( active, "fg", ((tt.ms/100)%1))
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surface.SetTextColor( c1, c2, c3, c4 )
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surface.SetTextPos( ib + r_x + ss( 24 ) - tx, r_y )
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surface.SetFont( "BennyS_36")
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surface.DrawText( d1 )
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surface.SetTextColor( scheme["fg"] )
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surface.SetFont( "Benny_28")
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surface.SetTextPos( ib + r_x + ss( 24 ) - tx, r_y )
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surface.SetFont( "Benny_36")
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surface.DrawText( d1 )
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surface.SetTextColor( c1, c2, c3, c4 )
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surface.SetTextPos( ib + r_x + ss( 24 ), r_y + ss(5) )
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surface.SetFont( "BennyS_28")
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surface.DrawText( d2 )
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surface.SetTextColor( scheme["fg"] )
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surface.SetTextPos( ib + r_x + ss( 24 ), r_y + ss(5) )
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surface.SetFont( "Benny_28")
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surface.DrawText( d2 )
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end
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do -- Score
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