DebugInv on F2

This commit is contained in:
Fesiug 2023-12-08 00:29:09 -05:00
parent cece2b0e36
commit 5d9c09f3f5
2 changed files with 6 additions and 3 deletions

View File

@ -222,7 +222,10 @@ local function regen_items( itemlist )
end end
end end
concommand.Add("benny_debug_inv", function() concommand.Add("benny_debug_inv", function()
if IsValid( base ) then base:Remove() end OpenDebugInv()
end)
function OpenDebugInv()
if IsValid( base ) then base:Remove() return end
base = vgui.Create("BFrame") base = vgui.Create("BFrame")
base:SetSize( ss(400), ss(400) ) base:SetSize( ss(400), ss(400) )
base:SetTitle("Developer Inventory") base:SetTitle("Developer Inventory")
@ -234,4 +237,4 @@ concommand.Add("benny_debug_inv", function()
itemlist:Dock( FILL ) itemlist:Dock( FILL )
regen_items( itemlist ) regen_items( itemlist )
end) end

View File

@ -175,7 +175,7 @@ hook.Add( "PlayerButtonDown", "Benny_PlayerButtonDown_Dev", function( ply, butto
if button == KEY_F1 then if button == KEY_F1 then
OpenSettingsMenu() OpenSettingsMenu()
elseif button == KEY_F2 then elseif button == KEY_F2 then
OpenScorePanel() OpenDebugInv()
elseif button == KEY_F3 then elseif button == KEY_F3 then
OpenSMenu() OpenSMenu()
elseif button == KEY_F4 then elseif button == KEY_F4 then