From 5eb5fe978e14a10be8aa096b9903161fde96b0ea Mon Sep 17 00:00:00 2001 From: Fesiug Date: Fri, 10 Nov 2023 10:56:17 -0500 Subject: [PATCH] WEP Spawn UI smaller text now --- .../benny/gamemode/modules/player/sh_basic.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/gamemodes/benny/gamemode/modules/player/sh_basic.lua b/gamemodes/benny/gamemode/modules/player/sh_basic.lua index da3b5af..e381e5c 100644 --- a/gamemodes/benny/gamemode/modules/player/sh_basic.lua +++ b/gamemodes/benny/gamemode/modules/player/sh_basic.lua @@ -171,7 +171,7 @@ if CLIENT then function OpenSMenu() if IsValid( smenu ) then smenu:Remove() return end smenu = vgui.Create("DFrame") - smenu:SetSize( ss(400), ss(240) ) + smenu:SetSize( ss(1+(96+2)*4), ss(360) ) smenu:MakePopup() smenu:SetKeyboardInputEnabled( false ) smenu:Center() @@ -193,7 +193,7 @@ if CLIENT then local createlist = {} - for ClassName, Class in SortedPairsByMemberValue( WEAPONS, "Name" ) do + for ClassName, Class in pairs( WEAPONS ) do if !createlist[Class.Type] then createlist[Class.Type] = {} end @@ -202,18 +202,18 @@ if CLIENT then end - for i, v in pairs( createlist ) do + for i, v in SortedPairs( createlist ) do local Collapse = itemlist:Add( "DCollapsibleCategory" ) Collapse:Dock( TOP ) Collapse:SetLabel( i ) local Lays = itemlist:Add( "DIconLayout" ) Collapse:SetContents( Lays ) Lays:Dock( FILL ) - Lays:SetSpaceX( 2 ) - Lays:SetSpaceY( 2 ) + Lays:SetSpaceX( ss(1) ) + Lays:SetSpaceY( ss(1) ) for Mew, New in ipairs( v ) do local button = Lays:Add( "DButton" ) - button:SetSize( ss(96), ss(22) ) + button:SetSize( ss(96), ss(14) ) --button:Dock( TOP ) button:DockMargin( 0, 0, 0, ss(4) ) @@ -234,8 +234,8 @@ if CLIENT then surface.SetTextColor( schemes["benny"]["bg"] ) - surface.SetFont( "Benny_16" ) - surface.SetTextPos( ss(4), ss(4) ) + surface.SetFont( "Benny_12" ) + surface.SetTextPos( ss(2), ss(2) ) surface.DrawText( self.Text_Name ) -- surface.SetFont( "Benny_10" )