Rich presence when using some modules
https://github.com/YuRaNnNzZZ/gmcl_steamrichpresencer/ https://github.com/fluffy-servers/gmod-discord-rpc/
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if SERVER then return end
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if util.IsBinaryModuleInstalled("gdiscord") then
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require("gdiscord")
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local RPC_AppID = "1287531216630976603"
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function DiscordUpdate()
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local rpc_data = {}
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rpc_data["buttonPrimaryLabel"] = "Join Server"
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rpc_data["buttonPrimaryUrl"] = "steam://open/friends"-- .. "108.5.3.134:27015"
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rpc_data["buttonSecondaryLabel"] = "Join Server"
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rpc_data["buttonSecondaryUrl"] = "steam://open/friends"-- .. "108.5.3.134:27015"
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rpc_data["partySize"] = player.GetCount()
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rpc_data["partyMax"] = game.MaxPlayers()
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rpc_data["largeImageKey"] = "benny_1"--"map_b-mp_6t"
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rpc_data["largeImageText"] = "The Six Team Map"
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--rpc_data["smallImageKey"] = "doof2"
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--rpc_data["smallImageText"] = "Domination"
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local NewTime = os.time() - math.floor(CurTime())
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local modedata = BennyGame:GetModeData()
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local modename = modedata and l8( modedata.name ) or "(unknown)"
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local details = modename .. " on " .. BennyGame:GetMapName()
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local title = ""
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if BennyGame:GetState() == BG_STATE_ACTIVE then
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rpc_data["startTimestamp"] = NewTime + BennyGame:GetRoundStartedAt()
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rpc_data["endTimestamp"] = NewTime + BennyGame:GetRoundStartedAt() + BennyGame:GetTimeLimit()
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local myteam = LocalPlayer():Team()
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local myteamscore = BennyGame:GetScoreForTeam( myteam )
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if BennyGame.RTeamID[ myteam ] then
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-- In play
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local BiggestScore = 0
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for TeamID, RealTeamID in ipairs( BennyGame.TeamsInPlay ) do
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if RealTeamID == myteam then continue end
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BiggestScore = math.max( BiggestScore, BennyGame:GetScoreForTeam( RealTeamID ) )
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end
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if myteamscore > BiggestScore then
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details = details .. " ▪ Winning"
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elseif myteamscore == BiggestScore then
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details = details .. " ▪ Tied"
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else
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details = details .. " ▪ Losing"
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end
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else
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details = details .. " ▪ Spectating"
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end
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local first = true
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if BennyGame.RTeamID[ myteam ] then
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details = details .. " ▪ " .. myteamscore
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first = false
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else
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details = details .. " ▪ "
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end
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for TeamID, RealTeamID in ipairs( BennyGame.TeamsInPlay ) do
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if RealTeamID == myteam then continue end
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details = details .. (first and "" or "-") .. BennyGame:GetScoreForTeam( RealTeamID ) -- placeholder, i need a thing
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first = false
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end
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elseif BennyGame:GetState() == BG_STATE_PRE then
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rpc_data["startTimestamp"] = NewTime + BennyGame:GetPregameStartedAt()
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rpc_data["endTimestamp"] = NewTime + BennyGame:GetPregameStartedAt() + BennyGame:GetPregameTime()
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title = "Pregame"
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elseif BennyGame:GetState() == BG_STATE_POST then
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rpc_data["startTimestamp"] = NewTime + BennyGame:GetRoundFinishedAt()
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rpc_data["endTimestamp"] = NewTime + BennyGame:GetRoundFinishedAt() + BennyGame:GetPostgameTime()
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title = "Postgame"
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elseif BennyGame:GetState() == BG_STATE_WAITINGFORPLAYERS then
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rpc_data["startTimestamp"] = nil--NewTime + BennyGame:GetRoundFinishedAt() + BennyGame:GetPostgameTime()
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rpc_data["endTimestamp"] = nil
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title = "Waiting for Players"
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end
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rpc_data["details"] = details
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rpc_data["state"] = title
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DiscordUpdateRPC(rpc_data)
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end
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hook.Add("Think", "RPresence_Think_Discord", function()
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if !RPC_Initialized then
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DiscordRPCInitialize(RPC_AppID)
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DiscordUpdate()
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RPC_Initialized = true
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RPC_NextUpdate = RealTime() + 1
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end
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if RPC_NextUpdate <= RealTime() then
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DiscordUpdate()
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RPC_NextUpdate = RealTime() + 1
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end
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end)
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else
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print("A module is missing: gdiscord")
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end
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if util.IsBinaryModuleInstalled("steamrichpresencer") then
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require("steamrichpresencer")
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function SteamUpdate()
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local title = "Your Name Is Benny"
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--title = " ▪ Domination on SixT"
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--title = " ▪ Winning"
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--title = " ▪ 999-10"
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local modedata = BennyGame:GetModeData()
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local modename = modedata and l8( modedata.name ) or "(unknown)"
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title = title .. " ▪ " .. modename .. " on " .. BennyGame:GetMapName()
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if BennyGame:GetState() == BG_STATE_ACTIVE then
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local myteam = LocalPlayer():Team()
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local myteamscore = BennyGame:GetScoreForTeam( myteam )
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if BennyGame.RTeamID[ myteam ] then
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-- In play
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local BiggestScore = 0
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for TeamID, RealTeamID in ipairs( BennyGame.TeamsInPlay ) do
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if RealTeamID == myteam then continue end
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BiggestScore = math.max( BiggestScore, BennyGame:GetScoreForTeam( RealTeamID ) )
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end
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if myteamscore > BiggestScore then
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title = title .. " ▪ Winning"
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elseif myteamscore == BiggestScore then
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title = title .. " ▪ Tied"
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else
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title = title .. " ▪ Losing"
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end
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else
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title = title .. " ▪ Spectating"
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end
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local first = true
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if BennyGame.RTeamID[ myteam ] then
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title = title .. " ▪ " .. myteamscore
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first = false
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else
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title = title .. " ▪ "
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end
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for TeamID, RealTeamID in ipairs( BennyGame.TeamsInPlay ) do
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if RealTeamID == myteam then continue end
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title = title .. (first and "" or "-") .. BennyGame:GetScoreForTeam( RealTeamID ) -- placeholder, i need a thing
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first = false
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end
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elseif BennyGame:GetState() == BG_STATE_PRE then
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title = title .. " ▪ Pregame"
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elseif BennyGame:GetState() == BG_STATE_POST then
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title = title .. " ▪ Postgame"
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elseif BennyGame:GetState() == BG_STATE_WAITINGFORPLAYERS then
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title = title .. " ▪ Waiting for Players"
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end
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steamworks.SetRichPresence("generic", title)
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steamworks.SetRichPresence("steam_player_group", tostring(BennyGame:GetUUID()) )
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steamworks.SetRichPresence("steam_player_group_size", tostring(#player.GetHumans()) )
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end
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hook.Add("Think", "RPresence_Think_Steam", function()
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if (Steam_NextUpdate or 0) <= RealTime() then
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SteamUpdate()
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Steam_NextUpdate = RealTime() + 1
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end
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end)
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else
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print("A module is missing: steamrichpresencer")
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end
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@ -66,6 +66,11 @@ IN("teams.lua")
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AC("pausemenu.lua")
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AC("pausemenu.lua")
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IN("pausemenu.lua")
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IN("pausemenu.lua")
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AC("richpresence_test.lua")
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if CLIENT then
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IN("richpresence_test.lua")
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end
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AC("debugmenu.lua")
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AC("debugmenu.lua")
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IN("debugmenu.lua")
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IN("debugmenu.lua")
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