From 60e1c68a93d1b2f73e8e959cb4575a9fb2d584f9 Mon Sep 17 00:00:00 2001 From: Fesiug Date: Sun, 10 Dec 2023 04:16:21 -0500 Subject: [PATCH] Gun sounds --- .../gamemode/modules/weapons/sh_weapons.lua | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua index 2dbc70b..879aca0 100644 --- a/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua +++ b/gamemodes/benny/gamemode/modules/weapons/sh_weapons.lua @@ -109,6 +109,18 @@ do -- Sound definitions "benny/weapons/spas12/03.ogg", }, 140, 100, 0.5, CHAN_STATIC ) + AddSound( "QBBLSW.Fire", { + "benny/weapons/qbblsw/01.ogg", + "benny/weapons/qbblsw/02.ogg", + "benny/weapons/qbblsw/03.ogg", + }, 140, 100, 0.5, CHAN_STATIC ) + + AddSound( "Stoner63.Fire", { + "benny/weapons/stoner63/01.ogg", + "benny/weapons/stoner63/02.ogg", + "benny/weapons/stoner63/03.ogg", + }, 140, 100, 0.5, CHAN_STATIC ) + AddSound( "MP5K.MagOut", "benny/weapons/mp5k/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MP5K.MagIn", "benny/weapons/mp5k/magin.ogg", 70, 100, 0.5, CHAN_STATIC ) AddSound( "MAC11.MagOut", "benny/weapons/mac11/magout.ogg", 70, 100, 0.5, CHAN_STATIC ) @@ -962,7 +974,7 @@ do -- Rifles HoldType = "rpg", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL, 0.3 }, - Sound_Fire = "FNC.Fire", + Sound_Fire = "QBBLSW.Fire", Sound_DryFire = "Common.Dryfire.Rifle", Sound_MagOut = "FNC.MagOut", Sound_MagIn = "FNC.MagIn", @@ -1079,7 +1091,7 @@ do -- Machine guns HoldType = "rpg", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 }, - Sound_Fire = "FNC.Fire", + Sound_Fire = "Stoner63.Fire", Sound_DryFire = "Common.Dryfire.Rifle", Sound_MagOut = "M16A2.MagOut", Sound_MagIn = "M16A2.MagIn", @@ -1113,7 +1125,7 @@ do -- Machine guns HoldType = "rpg", GestureFire = { ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER, 0.3 }, - Sound_Fire = "FNC.Fire", + Sound_Fire = "QBBLSW.Fire", Sound_DryFire = "Common.Dryfire.Rifle", Sound_MagOut = "M16A2.MagOut", Sound_MagIn = "M16A2.MagIn",