diff --git a/gamemodes/benny/gamemode/modules/gui/cl_settings.lua b/gamemodes/benny/gamemode/modules/gui/cl_settings.lua index 55e7116..1c864f3 100644 --- a/gamemodes/benny/gamemode/modules/gui/cl_settings.lua +++ b/gamemodes/benny/gamemode/modules/gui/cl_settings.lua @@ -12,10 +12,10 @@ local conf = { }, [2] = { { 0, "benny_wep_ao_firearms", "Firearms Override Primary Attack" }, - { 2, "Pressing Left Mouse will shoot an offhand firearm." }, + { 2, "Like traditional akimbo, pressing Left Mouse will shoot an offhand firearm." }, { 0, "benny_wep_ao_grenades", "Grenades Override Primary Attack" }, { 2, "Pressing Left Mouse will throw an offhand grenade." }, - { 0, "benny_wep_ao_junk", "Junk Override Primary Attack" }, + { 0, "benny_wep_ao_junk", "Junk Overrides Primary Attack" }, { 2, "Pressing Left Mouse will throw offhand junk." }, }, } @@ -45,7 +45,7 @@ local function genpan( Base, Sect, Conf ) elseif v[1] == 2 then local Butt = Scroll:Add("DLabel") Butt:Dock(TOP) - Butt:DockMargin( 40, -5, 0, 0 ) + Butt:DockMargin( 24, -5, 0, 0 ) Butt:SetText( v[2] ) end end