diff --git a/gamemodes/benny/gamemode/modules/player/cl_hud.lua b/gamemodes/benny/gamemode/modules/player/cl_hud.lua index 97ef47b..9517095 100644 --- a/gamemodes/benny/gamemode/modules/player/cl_hud.lua +++ b/gamemodes/benny/gamemode/modules/player/cl_hud.lua @@ -657,7 +657,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() gap = gap * wep:BSpread( hand ) end - local meow = wep:C_DualCheck() + local meow = wep:hFlipHand() for i=1, 2 do local cooler = i == 1 and touse2 or (hand!=meow and touse1_primary or touse1) @@ -713,7 +713,7 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() local iflip = table.Flip( p:INV_Get()) local b_w = 48 - local b_h = 22 + local b_h = 15 local b_x, b_y = sw - Wb, sh - Hb - ss(b_h) @@ -744,7 +744,11 @@ hook.Add( "HUDPaint", "Benny_HUDPaint", function() surface.DrawRect( b_x + bump, b_y, boxsize, ss(b_h) ) draw.SimpleText( class.Name, "Benny_8", b_x + bump + boxsize/2, b_y + ss(4), scheme[active and "bg" or "fg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) if active then - draw.SimpleText( active_r and "RIGHT" or active_l and "LEFT", "Benny_10", b_x + bump + boxsize/2, b_y + ss(10), scheme["bg"], TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP ) + if active_r then + draw.SimpleText( "R", "Benny_10", b_x + bump + boxsize - ss(2), b_y + ss(b_h) - ss(9), scheme["bg"], TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP ) + elseif active_l then + draw.SimpleText( "L", "Benny_10", b_x + bump + ss(2), b_y + ss(b_h) - ss(9), scheme["bg"], TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP ) + end end if class.Features == "firearm" or class.Features == "grenade" then invid = invid + 1