Move this to sh_player
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@ -1,22 +1,4 @@
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function GM:PlayerSpawn( ply )
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player_manager.SetPlayerClass( ply, "player_benny" )
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ply:SetModel( "models/player/police.mdl" )
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ply:SetViewOffset( Vector( 0, 0, 64 ) )
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ply:SetViewOffsetDucked( Vector( 0, 0, 50 ) )
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ply:SetPlayerColor( Vector( 0.275, 0.2, 0.145 ) )
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ply:Give( "benny" )
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ply:SetCrouchedWalkSpeed( 0.3 )
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ply:SetDuckSpeed( 0.1 )
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ply:SetUnDuckSpeed( 0.1 )
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ply:SetSlowWalkSpeed( 100 )
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ply:SetWalkSpeed( 160 )
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ply:SetRunSpeed( 220 )
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ply:SetStepSize( 16 )
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ply:SetCanZoom( false )
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end
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if SERVER then
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util.AddNetworkString( "benny_syncinv" )
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util.AddNetworkString( "benny_sendinvitem" )
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@ -1,8 +1,27 @@
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function GM:PlayerSpawn( ply )
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player_manager.SetPlayerClass( ply, "player_benny" )
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ply:SetModel( "models/player/police.mdl" )
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ply:SetViewOffset( Vector( 0, 0, 64 ) )
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ply:SetViewOffsetDucked( Vector( 0, 0, 50 ) )
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ply:SetPlayerColor( Vector( 0.275, 0.2, 0.145 ) )
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ply:Give( "benny" )
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ply:SetCrouchedWalkSpeed( 0.3 )
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ply:SetDuckSpeed( 0.1 )
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ply:SetUnDuckSpeed( 0.1 )
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ply:SetSlowWalkSpeed( 100 )
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ply:SetWalkSpeed( 160 )
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ply:SetRunSpeed( 220 )
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ply:SetStepSize( 16 )
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ply:SetCanZoom( false )
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end
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local PT = FindMetaTable( "Player" )
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function PT:BennyCheck()
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return ( self:GetActiveWeapon():IsValid() and self:GetActiveWeapon():GetClass() == "benny" and self:GetActiveWeapon().GetUserAim )
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local wep = self:GetActiveWeapon()
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return ( wep:IsValid() and wep:GetClass() == "benny" and wep.GetUserAim )
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end
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function PT:CamSpot( ang )
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