From 7968e9a3cd31b4ff53d790357392738c1fccef77 Mon Sep 17 00:00:00 2001 From: Fesiug Date: Sun, 31 Dec 2023 03:32:26 -0500 Subject: [PATCH] Temp npc sounds --- .../benny/entities/entities/benny_npc_human.lua | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/gamemodes/benny/entities/entities/benny_npc_human.lua b/gamemodes/benny/entities/entities/benny_npc_human.lua index 590ea6a..9798c5f 100644 --- a/gamemodes/benny/entities/entities/benny_npc_human.lua +++ b/gamemodes/benny/entities/entities/benny_npc_human.lua @@ -236,8 +236,12 @@ ENT.States = { self:DebugChat("Failed to go to last known position of " .. re:Nick() .. " at " .. tostring(self:GetPos())) else em.GoToLastKnown = true - self:DebugChat("Unkown state " .. result .. " while going to " .. re:Nick() .. " at " .. tostring(self:GetPos())) + self:DebugChat("Unknown state " .. result .. " while going to " .. re:Nick() .. " at " .. tostring(self:GetPos())) end + elseif em and em.GoToLastKnown == true then + self:DebugChat("Investigated " .. re:Nick() .. "'s last known position, it's clear." ) + self:SetState("idle") + self:EmitSound( "benny/dev/lostem.ogg", 90, 100, 1 ) end end end @@ -280,15 +284,17 @@ function ENT:OnEntitySight( ent ) else if self.bEnemyMemory[ent] then local em = self.bEnemyMemory[ent] - if CurTime()-em.LastSeenTime > 5 then + if CurTime()-em.LastSeenTime > 3 then self:DebugChat( "Been a while " .. ent:Nick() .. "!! " .. string.NiceTime(CurTime()-em.LastSeenTime), Color( 255, 200, 100 ) ) self.NextFire = CurTime() + 0.5 + self:EmitSound( "benny/dev/therehis.ogg", 90, 100, 1 ) else - self:DebugChat( "There he is " .. ent:Nick() .. "!! " .. string.NiceTime(CurTime()-em.LastSeenTime), Color( 255, 200, 100 ) ) + self:DebugChat( "Resighted " .. ent:Nick() .. "! " .. string.NiceTime(CurTime()-em.LastSeenTime), Color( 255, 200, 100 ) ) self.NextFire = CurTime() + 0.25 end else self:DebugChat( "New target " .. ent:Nick() .. "!!", Color( 255, 200, 100 ) ) + self:EmitSound( "benny/dev/target.ogg", 90, 100, 1 ) end self:SetState("combat") end @@ -370,6 +376,7 @@ function ENT:Think() if ent.BennyNPC then if !self.Team and !ent.Team and self.Rank >= ent.Rank then self:DebugChat( "Duoing with " .. ent:Nick() ) + self:EmitSound( "benny/dev/yourewithme.ogg", 90, 100, 1 ) self.Team = "ALPHA_Duo_1" ent.Team = "ALPHA_Duo_1" end @@ -386,6 +393,7 @@ function ENT:Think() if self.Faction != ent.Faction and !data.GoToLastKnown and data.LastSeenTime+5 < CurTime() then data.GoToLastKnown = Vector(data.LastPos) self:DebugChat( "Investigating " .. ent:Nick() .. "'s last known position" ) + self:EmitSound( "benny/dev/immoving.ogg", 90, 100, 1 ) --self:SetState("idle") end end