diff --git a/gamemodes/benny/gamemode/modules/gui/cl_settings.lua b/gamemodes/benny/gamemode/modules/gui/cl_settings.lua index cf82fe5..55e7116 100644 --- a/gamemodes/benny/gamemode/modules/gui/cl_settings.lua +++ b/gamemodes/benny/gamemode/modules/gui/cl_settings.lua @@ -20,13 +20,13 @@ local conf = { }, } -local function genpan( Base, Sect, Num ) +local function genpan( Base, Sect, Conf ) local Scroll = Base:Add("DPanel") Scroll:DockPadding( 10, 5, 10, 5 ) Scroll.Paint = function() end Sect:SetContents( Scroll ) - for i, v in ipairs( conf[Num] ) do + for i, v in ipairs( Conf ) do if v[1] == 0 then local Butt = Scroll:Add("DCheckBoxLabel") Butt:Dock(TOP) @@ -52,18 +52,21 @@ local function genpan( Base, Sect, Num ) end function OpenSettingsMenu() - local Base = vgui.Create("DFrame") + if IsValid( SettingsMenu ) then SettingsMenu:Remove() return end + local Base = vgui.Create("BFrame") + SettingsMenu = Base Base:SetTitle("Settings") Base:SetSize( 800, 600 ) Base:Center() Base:MakePopup() + Base:SetKeyboardInputEnabled( false ) do -- Sect 1 local Sect = Base:Add("DCollapsibleCategory") Sect:Dock(TOP) - Sect:SetLabel("Preferences") + Sect:SetLabel("HUD") - genpan( Base, Sect, 1 ) + genpan( Base, Sect, conf[1] ) end do -- Sect 2 @@ -71,12 +74,6 @@ function OpenSettingsMenu() Sect:Dock(TOP) Sect:SetLabel("Controls") - genpan( Base, Sect, 2 ) - end - - do -- Sect 3 - local Sect = Base:Add("DCollapsibleCategory") - Sect:Dock(TOP) - Sect:SetLabel("HUD") + genpan( Base, Sect, conf[2] ) end end \ No newline at end of file