DPropertySheet for the rightside thing
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@ -213,9 +213,14 @@ function OpenDeadeye()
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draw.SimpleText( "fov: " .. math.Round( MODEL:GetFOV() ), "Trebuchet24", 8, 4+48, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
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draw.SimpleText( "fov: " .. math.Round( MODEL:GetFOV() ), "Trebuchet24", 8, 4+48, color_white, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP )
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end
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end
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local MODELPSHEET = SIDE_MODEL:Add( "DPropertySheet" )
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MODELPSHEET.Paint = QUICKDIRT
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local MODELSETTINGS = SIDE_MODEL:Add( "DScrollPanel" )
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local MODELSETTINGS = SIDE_MODEL:Add( "DScrollPanel" )
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MODELSETTINGS.Paint = QUICKDIRT
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MODELSETTINGS.Paint = QUICKDIRT
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MODELPSHEET:AddSheet( "Actor Alyx", MODELSETTINGS )
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local flexlist = {}
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local flexlist = {}
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for i=0, MODEL.Entity:GetFlexNum()-1 do -- Model settings
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for i=0, MODEL.Entity:GetFlexNum()-1 do -- Model settings
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flexlist[MODEL.Entity:GetFlexName( i )] = true
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flexlist[MODEL.Entity:GetFlexName( i )] = true
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@ -247,7 +252,7 @@ function OpenDeadeye()
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local DIVIDER = SIDE_MODEL:Add( "DHorizontalDivider" )
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local DIVIDER = SIDE_MODEL:Add( "DHorizontalDivider" )
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DIVIDER:Dock( FILL )
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DIVIDER:Dock( FILL )
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DIVIDER:SetLeft( MODEL )
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DIVIDER:SetLeft( MODEL )
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DIVIDER:SetRight( MODELSETTINGS )
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DIVIDER:SetRight( MODELPSHEET )
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DIVIDER:SetDividerWidth( 8 )
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DIVIDER:SetDividerWidth( 8 )
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DIVIDER:SetLeftMin( 20 )
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DIVIDER:SetLeftMin( 20 )
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DIVIDER:SetRightMin( 240 )
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DIVIDER:SetRightMin( 240 )
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@ -274,6 +279,16 @@ function OpenDeadeye()
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SPEED:SetValue( 100 )
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SPEED:SetValue( 100 )
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SPEED:SetDecimals( 0 )
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SPEED:SetDecimals( 0 )
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SPEED.Paint = QUICKDIRT
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SPEED.Paint = QUICKDIRT
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do
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local BLINKY = SIDE_CHOREO:Add( "DPanel" )
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BLINKY:SetPos( 4, 4+4+20 )
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BLINKY.Paint = QUICKDIRT
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function BLINKY:PerformLayout( w, h )
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local par = BLINKY:GetParent()
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BLINKY:SetSize( par:GetWide() - 8, par:GetTall() - 20 - 12 )
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end
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end
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end
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end
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end
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end
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end
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end
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